SCV Scramble v0.1.3

Details

  • Filename
    SCV_Scramble_v0.1.3.SC2Map
  • Uploaded by
  • Uploaded
    Sep 7, 2010
  • Size
    187.60 KB
  • Downloads
    229
  • MD5
    176f35997c4469f157c3427a80519ff0

Changelog

v0.1.3
=== Gameplay Changes:
-Locked game speed to Normal [was Faster].
-Added new items
 -Nanodetector Swarm (reveals cloaked/buried units for a short duration)
 -Integrated Recharger (increases energy regeneration rate)
 -Void Crystal (attacks replenish life)
 -Psi Crystal (attacks replenish shields)
-Changed functionality of Portable Scanner item: it now reveals the map in addition to cloaked/buried
 units, in addition it has infinite range. Also increased cost to 250 minerals [was 100].
-Heroes now have 4 Accessory item slots [was 5].
-Changed attack target priorities so that all units and heroes have the same priority, and bases have
 reduced priority.
=== Bug Fixes:
-Fixed starting location bug (for real this time).
-Fixed another bug with win/loss conditions.
-Player units will now correcty be killed when they are defeated.
-Tosh, Nova, Zeratul, and Karass now correctly have the Use Emergency Transporter ability when carrying
 Emergency Transporter items.
-Starting camera locations now centered on player bases instead of the bottom right corner of the map.

SCV Scramble Known Issues:

v0.1.3
-When your hero dies, you may find that inventory items have shifted position after revival. This is due
 to the nature of the workaround for the "items always drop on death" bug. While this issue can potentially
 be resolved, it would take a substantial amount of coding and for now I would rather wait for Blizzard to
 fix the underlying issue.

**Important**
Any saved changes to this uploaded file will render the map unplayable. This is not some map protection scheme. It is simply because the map uses a customized MapScript.galaxy file that WILL be overwritten if the map is saved in the editor.