SCV Scramble v0.1.3
Details
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FilenameSCV_Scramble_v0.1.3.SC2Map
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Uploaded by
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UploadedSep 7, 2010
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Size187.60 KB
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Downloads229
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MD5176f35997c4469f157c3427a80519ff0
Changelog
v0.1.3
=== Gameplay Changes:
-Locked game speed to Normal [was Faster].
-Added new items
-Nanodetector Swarm (reveals cloaked/buried units for a short duration)
-Integrated Recharger (increases energy regeneration rate)
-Void Crystal (attacks replenish life)
-Psi Crystal (attacks replenish shields)
-Changed functionality of Portable Scanner item: it now reveals the map in addition to cloaked/buried
units, in addition it has infinite range. Also increased cost to 250 minerals [was 100].
-Heroes now have 4 Accessory item slots [was 5].
-Changed attack target priorities so that all units and heroes have the same priority, and bases have
reduced priority.
=== Bug Fixes:
-Fixed starting location bug (for real this time).
-Fixed another bug with win/loss conditions.
-Player units will now correcty be killed when they are defeated.
-Tosh, Nova, Zeratul, and Karass now correctly have the Use Emergency Transporter ability when carrying
Emergency Transporter items.
-Starting camera locations now centered on player bases instead of the bottom right corner of the map.
SCV Scramble Known Issues:
v0.1.3
-When your hero dies, you may find that inventory items have shifted position after revival. This is due
to the nature of the workaround for the "items always drop on death" bug. While this issue can potentially
be resolved, it would take a substantial amount of coding and for now I would rather wait for Blizzard to
fix the underlying issue.
**Important**
Any saved changes to this uploaded file will render the map unplayable. This is not some map protection scheme. It is simply because the map uses a customized MapScript.galaxy file that WILL be overwritten if the map is saved in the editor.