Screen to World Projection Example Map v1.1
Details
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FilenameUI_Screen_To_World_Projection.SC2Map
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Uploaded by
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UploadedFeb 25, 2011
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Size91.98 KB
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Downloads536
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MD56981654e482b6db763daacfdee22373f
Changelog
Optimized Code, runs much faster.
Added an initialization function that must be run every time camera position/orientation changes.
Controls
Right click: mouse free look (changes Yaw/Pitch)
Q/E FoV
W/S Distance to target
A/D Roll
Mouse side buttons: height offset
UI to World only works properly on flat terrain
Bugs out at Yaw = 0
World to UI needs camera smoothing to be OFF to work properly on bumpy terrain
Both functions need to know Screen Resolution
Return value from World to UI is in units of resolution. Needs to be converted to UI units to work with dialogs. Can use either the provided resolution detection method or getResolution library (not tested).