SC2Mapster Billboard Pack

Details

  • Filename
    SC2Mapster_Billboards_v1.0.SC2Map
  • Uploaded by
  • Uploaded
    Oct 6, 2010
  • Size
    1.87 MB
  • Downloads
    700
  • MD5
    ffffb6bdd86238e99c76622522e9eadf

Changelog

SC2Mapster Billboard Textures for Maps

-All textures made by RodOfNOD

Copyright 2010 SC2Mapster.com

Any of these textures are free to be used in any map and are intended to show off SC2Mapster. Textures with different terrain also are samples of camoflauged billboards.

PLEASE NOTE: Some billboards require more than 1 textures and you will need ALL of them that have the same name, ie. emissive, normal, emm, specular or diffuse.

1. Look at the actors top left and pick out one you like. Note the doodad or unit and variation number.

2. Export the texture(s) from this map from the import window by right clicking on the texture that is used and then import the same texture into your path using the Assets/Textures/ file path.

3. Choose the noted doodad or unit from above and variation number and placet into your own map. 4. Save map, close it and any others maps that are open then reopen your map and you see the updated texture on the doodad/unit model.

5. Sometimes the texture will not properly update and appear to disappear. As long as the file that is in the import window is correct it should work in game. Sometimes the game will not update a second time that it sees the same texture. This can only be resolved by changing the path of the actual doodad or unit texture, something to be covered in a later tutorial.

If you pick a texture that has other textures on it that you dont need then you can just clean the rest of the texture with either white or black and save file space.

Have fun!