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Consider bases and main 2 main and nat 2 nat paths as well-traveled. Then, using cliff sight and some basic sight range, rate spots on the map by whether it is a good hiding spot. So, a deep alley is a good hiding spot, but further back in the alley is better than just right at the entrance. It will highlight on the map where good spots are. This puts a big or small map into perspective
low, low priority
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