Hiding spots #51


  • Accepted
  • Enhancment
Open
Assigned to _ForgeUser4391233
  • _ForgeUser4391233 created this issue Jan 20, 2011
    Owner

    Consider bases and main 2 main and nat 2 nat paths as well-traveled.  Then, using cliff sight and some basic sight range, rate spots on the map by whether it is a good hiding spot.  So, a deep alley is a good hiding spot, but further back in the alley is better than just right at the entrance.  It will highlight on the map where good spots are.  This puts a big or small map into perspective

  • _ForgeUser4391233 added the tags Accepted Enhancment Jan 20, 2011
  • _ForgeUser4391233 posted a comment Jun 2, 2011

    low, low priority


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