get Distance approximations < 1% #43


  • Accepted
  • Defect
Open
Assigned to _ForgeUser4391233
  • _ForgeUser4391233 created this issue Sep 30, 2010
    Owner

    As it stands, tehre are some distances on maps where the analyzer approximations are compounded.

    After getting all doodads up and running (getting close!) then do this:

    Start games on maps in ladder, and measure a few base-to-base distances by SCV travel time.  Get 1 for 2player maps, 3 for 4player maps (the 3 most different, close/cross/other spawns).  Compare data to analyzer output that is scaled by SCV speed.

    Improve distance algorithms until results <1% different.

  • _ForgeUser4391233 added the tags Accepted Defect Sep 30, 2010

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