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As it stands, tehre are some distances on maps where the analyzer approximations are compounded.
After getting all doodads up and running (getting close!) then do this:
Start games on maps in ladder, and measure a few base-to-base distances by SCV travel time. Get 1 for 2player maps, 3 for 4player maps (the 3 most different, close/cross/other spawns). Compare data to analyzer output that is scaled by SCV speed.
Improve distance algorithms until results <1% different.
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