go down to the triangles for pathing #37


  • Accepted
  • Enhancment
Open
Assigned to _ForgeUser4391233
  • _ForgeUser4391233 created this issue Aug 3, 2010
    Owner

    Huge change, like 2.0 change: go down to the 8 sub triangles per game cell to get pathing EXACT.  Do shortest path calculations as Euclidean shortest path in the plane, EXACT.  Let's get this thing as maniacally accurate as possible!

  • _ForgeUser4391233 added the tags Accepted Enhancment Aug 3, 2010

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