r14
Details
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FilenameSC2_Localizer-r14.zip
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Uploaded by
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UploadedJun 30, 2010
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Size636.26 KB
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Downloads650
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MD5d5bb3ae8f0fc9ff6d2e6684dd21f8a76
Changelog
r14
- added a fixed version of "MPQEditor.exe" (thanks to ladik) please don't use it as normal MPQEditor as he said it may show some weird msgs, but console should work fine, and bug with "Not localizing" is fixed.
r13
- added a debug msg (instead of Failed there's now a number shown - please report it.)
r12
- redone some code, might fix the localization fail (it worked for me fine, after I 'bugged' it succesfully)
- reverted to .net3
r11
- hopefully fixed an issue where Localizer freezed on WinXP systems
- changed some error msgs
r10
- added options frame, to change primary localization (Auto will take first of SC2Components)
- added some error-catches
- fixed an issue where Localizer freezed
- improved Localization algorithm
- SC2Components can be changed - it does not matter anymore - missing locales will be added
r9
- fixed an issue where MPQEditor work directory where required
- some code improvements
r8
- Localization algorithm enhanced
r7
- forgot to add a variable somewhere so localization failed
r6
- compression added
- hashtablesize set to 256 instead of 128, providing more space for files
- included MPQ Editor latest build (BETA) (32-bit) - you can also use 64-bit version, but each version upgrade will use 32-bit. Till I find another way :P
r5
- fixed an issue where localizations where passed, through Mpq was full
r4
- fixed an issue where primary locale wasn't fetched correctly
- Flushing archive before closing
r3
- added backup option - backup file is creating within the same folder the SC2Map/SC2Mod is in.
- added icon, i know really important
- added versioning to AboutMe
r2
- fixed an issue where datas where required which did not exists
- if import is failing due to error 9, an error is now thrown instead of crashing the whole programm;
r1
- initial alpha-release; highly recommended read main page