Overmind v1.5 (German)
Details
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FilenameOvermind_v1.5_DE.zip
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Uploaded by
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UploadedApr 25, 2013
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Size68.56 MB
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Downloads1,586
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MD5d02b2f326952b0e83753e500d2037d19
Changelog
v1.5 - Enhanced Edition
- maps updated to be compatible with SC1BWmod (many new unit models, effects etc.)
- Medic heal rate decreased, for story-related reasons (non-UED, lower tech field medics serving at the time)
- added campaign launcher functionality - "cancel" and "back to menu"-buttons, and typing "quit" as a chat message during the game now take you to the campaign menu
- added short intros to each mission
- briefing text writeout more or less synced to audio
- in-game music now always starts at the beginning
- script or data-related error/warning text no longer appears
- score screens now count pre-placed units as produced units
- a lot of terrain-related visual changes
- other miscellaneous cosmetic changes
Some map-specific changes:
Mission 2 - Egression
- a Drone carrying the Chrysalis can no longer mutate into a structure
Mission 3 - The New Dominion
- fixed, optimized Drop AI
- tweaked attack waves slightly - less Medics, more firepower
Mission 4 - Agent of the Swarm
- expanded playable area to the south slightly, an expansion now fits in the southeast corner
- tweaked attack waves slightly - less Medics, more firepower
Mission 5 - The Amerigo
- RTS mode added - players can now choose to play the map in either third person shooter or traditional RTS mode
- changed map lighting
Mission 7 - The Culling
- slightly reduced the time between later attack waves
Mission 9 - Invasion of Aiur
- a Drone carrying the Chrysalis can no longer mutate into a structure
Mission 10 - Full Circle
- a Drone carrying the Chrysalis can no longer mutate into a structure
- new model for the Protoss (Xel'Naga) Temple
- changed lighting for the ending
v1.03
by Telenil
- easy difficulty option added
- some decals changed to represent factions more accurately (Protoss decals, Terran Dominion, Garm Brood)
Mission 2 - Egression
- Scourge are now available from this map onwards
Mission 4 - Agent of the Swarm
- removed Kerrigan's Razor Storm ability for this mission (added Consume)
- added 2 Queens as starting units
- first attack wave weakened slightly
- one huge attack wave split into two separate attacks
Mission 6 - The Dark Templar
- changed loading screen background
- changed Tassadar's portrait to match the Protoss campaign
Mission 7 - The Culling
- Defilers are now available from this map onwards
- AI will upgrade a little more (in hard mode)
- slightly adjusted later AI attack timings to be more frequent
Mission 8 - Eye For An Eye
- tweaked AI attack target randomization to have slightly less emphasis on the southern canyon (it had more emphasis than the other attack locations)
- weakened two early/midgame attack waves slightly (minus 1 zealot)
- northwest beacon moved slightly further from the "escape zone" (doesn't actually affect the game)
Mission 9 - Invasion of Aiur
- disabled the use of pre-placed zealots on the high ground from attack waves
Mission 10 - Full Circle
- disabled the use of the green Protoss' pre-placed zealots on the ramps from attack waves
v1.02
- removed the black map edges (mostly affected widescreen resolutions)
- standardized map names (for saves etc.)
- other minor cosmetic changes (terrain etc.)
- Chrysalis/Khaydarin Crystal should no longer be depositable in any way (maps 2, 9, 10)
Mission 2 - Egression
- the briefing should now load properly on all graphic settings
Mission 4 - Agent of the Swarm
- Raynor's Command Center can now be infested
Mission 5 - The Amerigo
- fixed camera glitch near the prison door control
- you can now reset the TPS view after loading a save
Mission 8 - Eye For An Eye
- it can be pretty brutal, so weakened (aka nerfed) an AI starting attack or two slightly, added an additional drone to player's starting units
Mission 10 - Full Circle
- strengthened the AI's later attacks slightly
v1.01b
- fixed a dependency issue to prevent problems with future game patches/mod updates
Mission 4 - Agent of the Swarm
- fixed the bugged Vespene Geyser(s)?
Missions 9 - Invasion of Aiur, 10 - Full Circle
- fixed a terrible, terrible bug which caused the Khaydarin Crystal to spawn out of nowhere
- fixed a bugged Vespene Geyser in mission 9
v1.01
- fixed Queen movement (trigger-based fix which is far from optimal, but hey, it works)
- due to certain circumstances, all Queen abilities are instantly available (researched). At least Queens are now usable.
- minor cosmetic changes
Mission 1 - Among the Ruins
- You were given false information: apparently the town in the intro, Riksville, is some other town located on Mar Sara. The town is now called Chazington.
- Burrow is now available in this mission, like in the original
Mission 3 - The New Dominion
a Terran Ghost Academy replaced by the proper SC1 Academy (whoops)
Mission 4 - Agent of the Swarm
- Ghost Academies replaced by proper SC1 Academies
- Scourge are now available, as in the original
- the Terrans will get Level 1 Ship Plating at a certain point
- one Command Center replaced by one with ComSat Station to hopefully get the AI to scan Lurkers more
Mission 6 - The Dark Templar
- fixed a bug where the dialogue at the end would sometimes occur twice
- added a Shield Battery for the Protoss, as in the original
Mission 8 - Eye For An Eye
- fixed a Vespene Geyser that wouldn't allow an Extractor
Mission 10 - Full Circle
- fixed a Vespene Geyser that wouldn't allow an Extractor
- added Shield Batteries for the Protoss, as in the original
v1.0
- first release
briefing text colors are wrong, will be fixed later