Overmind v1.02
Details
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FilenameOvermind_v1.02.zip
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Uploaded by
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UploadedOct 3, 2011
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Size67.21 MB
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Downloads11,927
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MD5ca3b6f9e1e6f655ef864e495266166c4
Changelog
v1.02
- removed the black map edges (mostly affected widescreen resolutions)
- standardized map names (for saves etc.)
- other minor cosmetic changes (terrain etc.)
- Chrysalis/Khaydarin Crystal should no longer be depositable in any way (maps 2, 9, 10)
Mission 2 - Egression
- the briefing should now load properly on all graphic settings
Mission 4 - Agent of the Swarm
- Raynor's Command Center can now be infested
Mission 5 - The Amerigo
- fixed camera glitch near the prison door control
- you can now reset the TPS view after loading a save
Mission 8 - Eye For An Eye
- it can be pretty brutal, so weakened (aka nerfed) an AI starting attack or two slightly, added an additional drone to player's starting units
Mission 10 - Full Circle
- strengthened the AI's later attacks slightly
v1.01b
- fixed a dependency issue to prevent problems with future game patches/mod updates
Mission 4 - Agent of the Swarm
- fixed the bugged Vespene Geyser(s)?
Missions 9 - Invasion of Aiur, 10 - Full Circle
- fixed a terrible, terrible bug which caused the Khaydarin Crystal to spawn out of nowhere
- fixed a bugged Vespene Geyser in mission 9
v1.01
- fixed Queen movement (trigger-based fix which is far from optimal, but hey, it works)
- due to certain circumstances, all Queen abilities are instantly available (researched). At least Queens are now usable.
- minor cosmetic changes
Mission 1 - Among the Ruins
- You were given false information: apparently the town in the intro, Riksville, is some other town located on Mar Sara. The town is now called Chazington.
- Burrow is now available in this mission, like in the original
Mission 3 - The New Dominion
- a Terran Ghost Academy replaced by the proper SC1 Academy (whoops)
Mission 4 - Agent of the Swarm
- Ghost Academies replaced by proper SC1 Academies
- Scourge are now available, as in the original
- the Terrans will get Level 1 Ship Plating at a certain point
- one Command Center replaced by one with ComSat Station to hopefully get the AI to scan Lurkers more
Mission 6 - The Dark Templar
- fixed a bug where the dialogue at the end would sometimes occur twice
- added a Shield Battery for the Protoss, as in the original
Mission 8 - Eye For An Eye
- fixed a Vespene Geyser that wouldn't allow an Extractor
Mission 10 - Full Circle
- fixed a Vespene Geyser that wouldn't allow an Extractor
- added Shield Batteries for the Protoss, as in the original
v1.0
first release
Queens still not completely working as intended