SC1 Episode 1 - Rebel Yell
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Starcraft: Mass Recall has moved!
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Starcraft: Episode I - Rebel Yell
the complete Terran campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
TheTorrasque:
Glad you like it. I guess I should mention that the AI is mostly Ultraling's as well, I've tweaked it a little bit here and there, to make it slightly harder. The 10th mission is actually hard (for me anyway), I was having trouble with it. But hey, I like the challenge. Good luck with that one. Difficulty levels might be added someday, but I don't want to let people get away with the maps too easily. =P About the models and such, I don't know. If someone makes an awesome model and lets me use it, why not? Not looking for things like that at the moment, though.
vadremix
Yeah, the models and animations are way outta my league. The friendly "AI" is rushed and ugly, I'm not sure what to do with it though. I could try to make the friendlies keep to the sides somehow, away from your personal space. =P It's funny... I made a similar map for the Zerg campaign, it took way too much time and it's kind of clumsy and sucks as it is now. Ah well, they're like 10-15 minute maps anyway :)
BuuuBas
* put the mod file (SC1mod.SC2Mod) to your Starcraft II/Mods folder Did you do this?
Hi! Thanks for this:) Really good job. But I have a problem. I cant find Jim raynor , hes invisible... I dont know if its a bug or if I do something wrong. Can someone help me?
Thanks!
This is pretty awesome :D Working out kinks in the Jacob's Installation level would be nice, but I understand that can be a daunting task considering you didn't make the mod and you don't have access to the resources (higher res models with a better attack animation and a reload animation). The firebats are also quite annoying (they get in the way), that may be an easier fix
At the moment I've skipped it, and moved on 9 (just finished). I loved all the missions, especially 5, 7 and 9. In the original SC they were too easy, now are really challenging without being too boring, had tons of fun playing them. Useless to say that I (and suppose all the players here) can't wait for the zerg and protoss campaign. This campaign will be updated? I mean, with more SC1 models, sound, icons and other stuff?
I also have two scvs on auto repair jobs on mission 08. I wonder what would an insane difficulty be like?
GnaReffotsirk:
Cool, thanks again. I actually heard (read) about that a while ago, I guess my maps were in the wrong location again when I tried to implement it. D'oh! I'll get that feature in there, as an option at the end of the maps. I also got this idea about custom "score screens" at the end of the maps, with some stats like kills, units produced etc. Might happen if I can figure out a fairly easy way to do it.
TheTorrasque:
Haha, sorry but that makes me smile :) I don't know, save often =P Don't be afraid to use Norad a lot, I found it was sometimes the only thing keeping me alive.
I'm on mission 8..........and I hate it!! Aaaargh is too difficult!!! My base is attacked from every corner, and before i build a serious defense i get overwhelmed and Norad II destroyed!
I've been able to add the load next map action.
I placed for example \Rebel Yell\Terran09 and it works. This might help some folks around here for continuous awesome gaming.
Note: Rebel Yell is the default folder that comes with the zip file. I just dragged and dropped the folder into my starcraft 2 Maps folder. Also this hasn't been added to the maps yet. I'm sure Jones will have them in once he gets around them.
Currently at mission 08 and loving it! :D
And 1 more questchion i put map in StarCraft II\Maps\Rebel_Yell\Rebel Yell
and i need to every time close sc2 and drag mission to sc2.exe it's so slow. how can i run mission when sc2 started? and need i to move maps to save game?
Okay raynor talk as sc1 raynor and shoot like sc1 but marrines shoot like sc2 that's bad( hydra like sc1
neko, as long as you see Raynor in there and hear SC1 music, everything should be working as intended(TM).
Thx guys i runed 1st missons. But will be there sounds from sc1 or it already in and i doing smth wrong?
Yeah Torrasque, A first and important step in keeping the maps loyal to their original counterparts was to import them through the Legacy Converter featured in the editor and then add the cliffs and doodads myself. The Legacy Converter isn't that great with SC1 maps so you have to do a lot of restructuring of the terrain yourself (because of crooked, unnatural-looking cliffs and such) while being certain to maintain the layout. Helps a bit though.
Importing installation scenarios with straight hallways and stuff is a nightmare with the Galaxy Editor so it's better to try to remake those from scratch.
Download & How to play
Sorry guys, but i download .mod file and put it in StarCraft II\Mods directory. what should i do to play this campaing?
i mean where map file and where map folder
Oh stop it you guys. :D I'm happy to see there's still interest for things like these.
Ultraling:
Yeah, a simple little thing in the Jacobs mission that I noticed when my brother was testing the map but I forgot to fix it. Ah well. So much for "smooth", heh.
The Protoss campaign you say? Oh hell yes. Looking forward to that one, and I'm sure you can improve upon my stuff. :) Again, feel free to use anything from these maps (or the Zerg ones) that might help you with the campaign. Once I'm done with the Zerg episode I'll probably drop the editor for a while, apart from maybe occasional fixes/updates to these maps. Looking forward to playing a complete Starcraft + Brood War remake some day!
TheTorrasque:
He'd be Ultraling =P I'm not sure, but yeah I assume that's what he did. I've edited some cliffs in the later maps, though. I'm using the converter for the Zerg maps, at least, it's a pretty useful way to get the basic outline of the map. You need to adjust map & camera borders afterwards, though.
!!!
Awesomeness in a folder!
Will give some more feedback when I've played it...
how to down this? i am fish here
NOTE: Sorry if this is hard on the eyes. Trying to respond to Jones. :)
"You do sound like you were drunk, haha. Seriously though, thanks for that. I'm glad you liked the maps, at first glance, anyway. And that you feel I've actually done something for them =P. The maps should feel... pretty familiar to you though, heh."
Yes but it's a wonderful fresh experience with all those new doodads that came with the retail editor and all those special details you added in like the cutscenes. Really gives the maps a fresh feel even if I was the developer of the original maps. :D
"The Jacobs Installation... dammit, I just thought of something. If you have a higher resolution than mine (higher than 1280x1024), the camera might freak out at the start 'cos it doesn't "fit" between Raynor and the edge of the map. If you can manage to move Raynor towards the door, the camera should adjust to proper third person view. Will be fixed in the eventual next version. If you didn't have that problem, ignore everything I just said. The map is basically just a straightforward shoot-everything-and-reach-the-end shooter. It's a bit beta-ish I know, friendlies get in your way and all that. I might try to make it smoother."
Yeah, that's what went wrong. Good catch! I play at 1920x1080 and I was kinda lost until I moved around a bit. Because the camera was messed up it went up the cliffs and stuff. Combine that with a drunk guy and you get @_@... lol
Looking forward to that fixed version. ;)
"Nuke Silos... sorry. To be honest, I forget what exactly happened between me and them, I butchered the mod a bit I guess... Nukes are built in the Academy, SC2 style."
Oh it's totally alright. I think you should make note of that somewhere so a purist won't flip when he can't find where the nukes are. xD
"And about the Zerg campaign... I didn't wanna hype it up too much just yet, but... all the maps are pretty much done. It needs to be tested a bit more and small stuff like tech tree issues etc. need to be fixed, terrain could be smoothed out a bit, some more flavor could be added, but it's close to done."
Alright, take your time. :)
I'm psyched for the Zerg campaign though seeing what you've managed here. Once I take on development of the Protoss campaign I'll try to keep the future maps up to standard with yours and possibly improve upon them. You're really an inspiration to us SC1 remakers everywhere. :D
I've played up to the fourth mission so far and I'm loving it. I'll comment more when I get the chance the play. <3
Jones, I'm currently at mission 7. I've got to say, it's awesome. The way the AI tries to push my forces back was great! :D