SC1 Episode 1 - Rebel Yell
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Starcraft: Episode I - Rebel Yell
the complete Terran campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Nguyen has a point: the mod should NOT have HoTS as a dependency (WoL only required)! Otherwise, just make a separate version that's optimized for HoTS, but keep the WoL version as the priority/primary mod.
After a lot of redownloading and trying different solutions from the forums, I finally got this to work and was able to play the first 8 missions of Rebel Yell. I really had a blast. But when I wanted to continue with the next mission the next time I played (without changing anything!), I got the "Unable to open map" error again and the SC1BWmod doesn't show up under the maps' dependencies. Adding the dependency by hand via File -> Dependencies... doesn't work either, it doesn't show up in the menu, even though it's right there in the file system.
Is there anything I'm could be missing that I'm doing wrong? Is having HotS a problem with this mod?
I hope you can help me, I really want to continue playing this remake. What I've seen so far is fantastic work.
For whatever reason, I'm not getting the SCMRsetup file in my maps folder, was it included in the latest release?
@Jones313: Go
I think Daniel was referring to the "need" to have the SC1 voices for the entire thing. I know that the SCV's responses were replaced with those of SC1, but the Marines kept the SC2 voices (in an earlier version of the mod, at least). IS there an actual need to replace all the voices with the originals, will it affect story continuity at all?
philbirdy
The thing is, I'm not sure there's a good way to do that. There is a way that I'm aware of, but it's kind of awkward and less than optimal, so - no plans to do that.
papsol
Do you have the simple command card feature on, by any chance? From what I hear, this could cause the issue.
Bassilo
shrug
Daniel
By editing the mod, sure. There's no convenient option for that or anything.
Can I maintain the original starcraft 2 voices of units?
And why is everyone in the briefings ventriloquists?
By any chance, does anyone know how to get this shit working? I keep getting "Warning: Unable to load 'MapInfo' from 'Untitled Map'"
@papsol: Go
Poking around in the SC2 Editor, editing the SC1BWmod file, it appears that the only problem with the repair ability on the SCV is that it's simply located in an inaccessible spot on the command card. If you relocate it to the position directly to the right of build advanced structure. It shows up appropriately and can be toggled on and off with a right click. Just thought I'd let ppl know how to fix this since I was able to get it working for myself.
No cinematics??? Why????? For the love of god why????!!! You ruin the whole experience!
Lovin' this work here, was curious if we could fix SCVs so that stationary SCVs automatically repair nearby damaged mechanical units and structures. This behavior is a toggle with a right click on the repair ability on SCVs in the WoL campaigns. I'd love to have this ability, even if it counts as an "artistic license" or "quality of life" change. Thanks for your time
Hi, I've been playing rebel yell, and its awesome, I like the new difficulty levels! I was just wondering if you intended in adding all the cut scenes from the original game?
Miles
Noted, thanks.
IoG
It's an image file, found in the import module.
MjnMixael
Well, sounds great to me! You know, of course, that all the different dialog items and buttons in the briefings take up half the screen - but those can be tweaked if necessary. If you really want to do it, do it. We're not going to pay you, but you'll get your name in the credits. :)
Sounds good about the models. Realistically, it would probably take me a while to get familiar with SC modding anyway.
For the briefing rooms, I would do almost exactly what I did for FreeSpace's mainhalls. I took an image of the original (because it's just images and animation files in-game) like this.
Then I went through and started modelling everything and rendered out a fully working version in hi-res like this.
So, what I'd do is find images of the 3 original briefing rooms. I'd use those as a reference to recreate the scene in 3D and render it out in hi-res for you. It's pretty handy that the briefing rooms are far less complicated than the mainhall examples (above) that I did.
Hi, can someone help me find intro text in the beggining of the first mission terran campaign? I can find all other text with editor, but not this one. Where is it?
PS it's a boot camp
@Jones313: Go
Here's the issue: When loading Scenario 4 (The Jacobs Installation) and selecting the Traditional (RTS) style of play, you can actually still get the camera to "center" as 3rd-Person view by pressing ENTER and typing "camera". This is a game-breaker bug, because you'll be stuck in third-person view without being able to command your troops (using RTS controls) effectively.
Other issues in that scenario: clicking, right-clicking, and typing "Camera" also messes with the game during the introductory cutscene (in either mode).
Breaking news: arguably the biggest Starcraft release of the week, Overmind v1.5 is available, so check it out.
MjnMixael
Thanks for the offer. Episode 2 was just now updated to use the new mod, which contains all the custom models we're currently using. So to get an idea of what we've got, ignore everything you saw in episodes 2-3 and look at the latest version, 4.7.
I don't know anything about this modelling stuff, I guess you could try asking around the forums or talking to some of the modelers listed in the credits above.
So here's the situation: at this moment, we're content with the models we've got. We don't think everything needs to look exactly like SC1. However, if we can get something that fits and is clearly miles better than the SC2 equivalent or whatever it is that we have now (see Gna's Carrier vs the default SC2 Carrier, for example), of course we'll use it.
With HotS out and all the new assets and everything, our plan in the near future is to take a look at all the current models and see what we need, so I think in a couple of weeks we'll have a better idea of where we want to go with the models. Queen's Nest is something that could be replaced, and you seem to know your stuff, so if you want to make a Queen's Nest or something, go for it.
Right now I'm actually more interested in your idea of hi-res briefing rooms. What did you have in mind? Something that would resemble the original briefing rooms, I guess? Animations, maybe?
Miles07
I'm not quite sure what you're talking about, but it must be the reset third person camera-option that was added as a workaround before the RTS mode was available. You're not meant to be able to switch modes during the mission. If you're switching cameras some other way, it probably means something in the map broke recently.
Xantar80
Yeah that sounds about right. The AI in easier difficulty is still more aggressive than in the original maps. So it's not actually "easy" in the sense the word is used with most games. The idea is that the difficulty increases gradually - there might be some inconsistencies, we'll be looking into those.
wallywalrus
Actually, the save doesn't have to be in VersusAI specifically, any of the save folders should do. Basically, as long as you're able to access it from the Starcraft UI, it doesn't matter where the save file is. But yeah, the instructions needed updating, so thanks for that.
Adamacogs
Nope. Probably obvious, but I guess he's simply not classified as an army unit.
Hello,
I just tried out, it's brilliant... Btw there are a few tweakable part, so I decided to fix it. I made the counters Starcraft 2 like (x/y) completed, skippable intros etc... But have you got any idea why the hell I can't get Jim Raynor to targetable with F2 (the new HOTS all armoy targeting button)
Thanks, Adam
For those of you wondering how to load the game while connected to battle.net: Now that the Versus AI gameplay is in matchmaking you can no longer load games using that option. Instead you can load the game save file by opening a challenge mission (I used Opening Gambit and it worked great).
Almost started crying when I found out about this. I was close to start Heart of the Swarm new expansion, but when i found out these remakes I said "let's start everything from the beginning, so I can enjoy the whole story again. The cinematics are not there, but not a big deal, I can see them in Youtube.
I have just a single question: Episode 1, mission 7. I start the mission, and even though I choose the easier difficulty, at one point I am literally invaded by 8-10 tanks, with a 10-12 marines/doctors. Is that normal?
Thank you again for this amazing project!