SC1 Episode 1 - Rebel Yell
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Starcraft: Mass Recall has moved!
for the latest versions, click here to visit the new project page
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Starcraft: Episode I - Rebel Yell
the complete Terran campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Turns out you do have a defiler.. it just didn't show up until Episode 6. But that's OK. I'd still be interested in creating some of the original buildings that it seems you are using placeholders for.. like the Queen's Nest and the Terran Acadamy. I also noticed some units warped in as something different than their actual model. I'm assuming you just don't have the 'warp in' animation or whatever's needed for that?
For the life of me, I cannot get this to work. I've redownloaded it multiple times, and I constantly get "Unable to open map." Not only that, but the version in the bottom left reads something old, like 1.5, as opposed to the 2.0 that the game is at. I cannot load the campaign setup, or any of the maps.
My only guess as to why it's not working is because HotS just came out and it hasn't been updated yet. I tried the recent files thing that was talked about earlier, but that version is somehow older than the one on this page. Can anyone help me?
EDIT: I just got it to work. Somehow I wound up with SC2 installed twice, and was simply using the older, incorrect installation. Works fine now.
Scenario 4: The Jacobs Installation
Issue: switching between FPS <-> RTS views. Yeah, the control schemes ought to change when the cameras do. This problem still has not been fixed (I have the most up-to-date version of this scenario and the BWmod).
So, I'm loving reliving the Starcraft 1 campaign in the superior Starcraft 2 engine. I noticed, having finished the first 3 episodes, that you guys are still missing some models.. mostly zerg. (defiler, sunken colony, etc.) I have some modelling capability. See, particularly, my Vasudan Character model here. (Note p3d.in doesn't allow hi-res textures.)
I'm curious, what does it take to create a model and get it working in SC2? I'm familiar with getting models into a space sim and suspect it's similar. I assume it needs animations, debris, and stuff?
Or, alternatively, if I provide a decent mesh/textures are you guys able to do the rest?
Additionally, I have some experience modelling/rendering environments. Seen Here. I'm considering whipping up hi-res versions of the Terran/Zerg/Protoss briefing rooms. Would that be useful?
EDIT: I'm watching some videos on how to extract SC2 models. I'll pull one out and take a look at what it contains to see if I can figure out what it needs.
Obviously we can't make any promises, but the hidden maps are being considered.
Precursor would also be great, so that's something to think about in the future.
@Miles07 i was just about to ask them that question myself, seems you beat me to the punch though, but yeah are you guys planning on doing that in the future?
Now, I know that there were those two "scrapped" missions hidden in the original StarCraft CD: "Biting the Bullet" and "Operation Silent Scream". Will there be considerations in adding these missions in a future rendition of the mod?
Also, has there been any consideration for modding the Precursors campaign?
Thanks for the comments! I think you'll find we've (hopefully) fixed most of the recent major issues in the mod with the 4.7 update. In the near future, we intend to take a good look at each episode, and do what we can with the HotS tools to make everything better. No new updates coming any time soon, though, so don't hold your breath.
Also, a new Russian version of Rebel Yell is available.
Danicela
Currently, only a few units have their original SC1 responses. We don't consider this an important issue, although I can understand how someone might. As for the lack of portrait animations, I'll give you the short answer - adding them, though doable, isn't as simple as it sounds. Maybe some day.
mynormalusernamewastaken
Welp, that sucks. Maps open fine in the editor, though? For starters you could try saving a map as a new file, then running it. Have you updated your SC2 all the way yet..?
NonQuixote
Well, the PDF is a bit dated, but it works. The above instructions are the most recent. If the menu screen button is missing, you can access the game menu by pressing esc or F10. Should've perhaps mentioned that above, it's in there now.
The GUI doesn't crash, all the "setup" map actually does is instantly load the launcher map. This is because when creating a save from a map run directly from the editor, it becomes unusable when running a different map via the editor.
Like Mynormal I can't seem to get it working either. My problem is that there isn't an opportunity to save anywhere. Once all of the files are in place I click test document and I get the Mass Recall loadscreen. Then the ingame GUI looks like it wants to load, but never does completely. Once the GUI crashes I get the SC1 Flash screen then the Mass Recall episode screen, and the only option is "exit".
My SC2 files are up to date and I'm pretty sure that all of the mod files are properly placed (instructions are a little unclear about whether the map files go directly into the maps folder or if they should be placed in the maps folder inside the 1. Rebel Yell folder).
Looks great though, too bad it doesn't work for me.
EDIT: I had been trying to use the mod according to the instructions under the "How to Play" section above. I opened the PDF file to see more detailed instructions in case I was missing something. The detailed PDF instructions tell you to open the file Campaign Launcher NOT "setup" (once you have the files properly placed and are ready to play) and then click on Test Document. Apparently this was why it wasn't working for me as I can now play "Rebel Yell" with no problem.
Thanks for the mod, looks great, especially the little Confederate battle flags on the buildings.
I LOVE the idea! I'd like to play it, buuuuut no matter what I try, I keep getting an error that says "unable to open map". All I've installed so far is Episode 1.
I've checked again and again that all the files are where they should be:
D:\Games\SC2\Mods\SC1BWmod.SC2mod D:\Games\SC2\Maps\1. Rebel Yell\ (contains level maps) D:\Games\SC2\Maps\SCBW Campaign Launcher.SC2Map D:\Games\SC2\Maps\SCMRsetup.SC2Map
Only way I can figure to load it is to run it from the editor. It doesn't matter which file I open though, still get the same error.
Any advice?
Hi guys.
Firstly, well done - this is absolutely amazing. Having a few problems, though:
I've followed the walkthrough on how to play this to the letter but the animations are still off. I appear to be half looking through the unit portrait's heads at the briefing (and sometimes it's just totally black). Cutscenes completely die, too - whenever they move, it's just black screen. The actual in-game content is fine, though, except a few units (like zerglings) are just little domes when I run around, and some units don't show up during fights.
I assume this is an animation issue to do with the mod but my technical expertise ends there really. Any help, anyone?
Well, same as Danicela, In mission 2 zerlings are grey domes (only when they are burrowed) and the Zergling's attack animation doesn't work.
Hi, this is a fantastic work, a huge thank you :)
I have a first feedback for you : Why don't the character portraits actually speak ? (animation)
In mission 2 (eng), when Zerglings unburrows, the model is missing. (grey domes attack me)
Marine and Firebat voices are still the SC2's ones. (I have Fr SC2)
I think I have noticed sometimes Zergling's attack animation doesn't work.
If I'm not mistaken... the Infested Terrans in mission 2 had the assault rifle attack (even though they weren't infested marines). Just a small bug report.
I just finished the first campaign and was sad to find all cut scenes where not included, I don't think they should of been, 60MB extra of space is not going to kill me. Although I found the added in game scenes to be a joy to see, only someone who loves this game would make such wonderful sets without it looking overdone. I was really impressed overall about the quality of this remake in game play and all around mission design.
I did find 2 problems that I think I should mention. First of all after finishing "Mission 5: Revolution" and was given the option to click "continue campaign" in the green boxes I unfortunately was unable to see my mouse so had to guess. Not a big deal but might take a second to fix so I'll mention that. Second thing I noticed and I'm not sure if this is a problem or not but on "Mission 8: The Big Push" regarding the mineral patch with guiser located to the north/west, I can't remember or not but are you meant to be able to build a command center in the middle of those minerals or was it designed like that in the original as well? (I kind of remember it but I kinda played a lot of SC1 so its all a blur)
BTW, Hard mode was very entertaining, kept me on my feet and the difficulty certainly showed. AI was very active sometimes enemy wraiths would park inappropriately but it was great improvement.
Thanks for reading.
another issue in addition to what nedsociety posted:, also v1.5.1 mod 4.6
All Marines on the Scenario 9 (New Ghettisburg), no matter whether the initial or later trained are rallied to the initial starting marine position when exiting Dropships or Bunkers. Probably some still going trigger from the initial Marine drop
General: there's a spelling error in the Unit Help of the Defiler's Plague "Eveolve Plague ..."
Minor issues to report (found on v1.5.1, mod v4.6, Kerrigan difficulty if possible)
French translations for the latest versions of Rebel Yell and The Iron Fist as well as SC1BWmod are now available, courtesy of our old friend Choum28. French version of Queen of Blades should be available shortly. Above download links updated.
Episode 6 - Queen of Blades has been released!
Queen of Blades!!