SC1 Episode 1 - Rebel Yell
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Starcraft: Mass Recall has moved!
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Starcraft: Episode I - Rebel Yell
the complete Terran campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Man im hanging for episode 6, recently played all the rest and they are very well done. Now im sitting here wondering whos February 1st will it be released on? Mines or americas? Hmm... cant wait.
Thanks so much by the way for this incredible remake.
Dingo:
I'm sure they are, but... we've just spent several months on Queen of Blades, and honestly it's very unlikely we'll be starting up any new projects any time soon. See Telenil's list below - I see us doing maybe half of that, and it's gonna take a long while.
nedsociety:
Welp, you're right. I thought I had that fixed already, must've somehow managed to unfix it again. That's awkward.
In scenario 08, it seems that there is no way to build a command center on the expansion located at topleft corner. Is it supposed to be?
@Jones313 great name for the project, and also do u mind checking out the antioch chronicles missions and see if there worth making a remake out of?
Ahem... *mic feedback*
Queen of Blades will be out February 1st.
Also, about time we have a name for the project:
Is there an ETA for episode 6?
Errors (ignore if "error" is intentional) I have noticed so far: (Note: Not negative critisizm)
Jim Raynor does not begin with the speed boost upgrade as a vulture. (Frankly, its quite annoying how fast he goes when trying to keep him grouped)
Supply Depots and Bunkers are the wrong size (3 wide, 2 high, rather then 2x2 and 3x3 respectively)
Firebats do 8x3 in sc1, not 8x2 (should be 24/12/6, rather then 16/8/4). (they hit range 3 or 4 if bunkered but I cannot tell if they are willing to shoot that far.)
Wraiths are Large units in sc1, not medium, and they do normal damage. 20 vs air, 8 vs ground.
Missile turrets have 200 hp, and do 20 damage (20/15/10) in sc1.
Medics (Besides the presence) have the wrong soundset.
Duke's picture. Briefings should have some indication as to who is talking (Although might be unnecessary as most people who play the campaign will remember)
Level 0 did not connect to the rest of the campaign for me (did not extensively test). Level 5 had my cursor dissipear so I could not click very well. Score screen should include "Time elapsed" (from when intro ends to level is "won", and resources (at the least, amount spent) and structures destroyed/lost.
Level 2 seems to "spoil" by showing you creep in the intro. Level 3 has spawning of units (computer builds everything in campaign), Level 4 has a critter pen and has no way for the zerglings to run past you once you have opened the doors, and *all* the scientists and scvs are "hostile" to you.
Zerglings feel way too fast in level 3, maybe thats just because it was on "Kerrigan" difficulty.
Kerrigan has snipe, if going for something "cool" over normal ghosts, give her "no mana change while cloaked", just my opinion.
Finished only 5 levels so far, so most likely will spot more things as I progress. Keep up the good work!
@Jones313 and @Telenil just do what you guys can, thats all anyones askin, ohh and after you to do list is done, if anyone of you 2 are still in the map making business id be willing to donate some cash just to see those other 3 rare campagins that @Strict112 mentioned also there is one i really would love to see be redone which is the Antioch Chronicles if you guys ever heard of it, its a really great campaign made by none other than Auspex Turmalis and ZeusLegion. http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles sadly this is the only video i was able to find of it on YouTube
@Strict112: Go
Well, here is the to-do list at the moment:
I'm not sure we will be able to do all of it, and it's even less likely that I will have the motivation to work on extra campaigns. It is safe to assume we'll leave that to the next generation of mappers.
I have a question about something slightly different. Will you guys be possibly creating any of the rare expansions for SC1 like Retribution, Insurrection and Steller Forces? Since there very hard to get a hold of the original disks nowadays, I might suggest making the campaigns and the multiplayer maps for starcraft 2 then. You could download them through utorrent, which is pretty much the best way to get these expansions for just SC1 but some sites have viruses or there is very few seeded torrents for these.
Also for the original Starcraft and Brood War, will you guys be remaking the multiplayer maps in Starcraft 2 then? Might be a cool idea to expand on your campaign launcher to add a multiplayer option to only play on multiplayer maps from starcraft 1 in SC2 with only SC1 modded units and structures. I guess this then connects back to the previous question about the multiplayer for the rare expansions.
@batouchu: Go
I'm guessing your mac has a problem with the tga image format. I'm no expert, but for our purposes it seems like a pretty terrible format in general - it's just that as far as I can tell Starcraft 2 only accepts tga or dds images, and dds I believe is basically meant for textures.
Is that something you can fix, I don't know. I guess you could look into the dds format, maybe convert the images and see what happens.
-Dingo:
Yeah, this is a valid issue but it'll have to wait - we prefer doing larger updates that fix as many things as possible.
Just installed the mods on a mac running SC2 1.5.3 and it seems to work fine, except I see no background images in the campaign launcher UI. Were Starcraft would be I just see a big purple rectangle. Is that something I can fix?
I haven't seen anyone else reporting a similar problem.
Here is what I get:
http://i.imgur.com/P78Av.jpg http://i.imgur.com/epE0F.jpg
@Telenil: Go
@Telenil i completely agree with @Trpimir about the whole protoss and zerg thing, sooo, i know we lose the mission if a single zerg structure is killed and all and that your not planing on updating this anytime soon, but these whole campaign remakes have twists in them (which i love) than the originals, is there anyway you can at least make the Zerg and protoss units attack each other when they cross paths somehow, just not there buildings so the mission remains cannon to the lore? if you can much apperciated :D
@Trpimir: Go
Hm. Although the protoss and zerg forces were "allied" in the original map, they were indeed enemies in the lore. I will have to see if there is a way to be sure that all protoss attack come through your base, you don't want to lose because a bunch of scouts flew around and destroyed a spore colony. We currently don't have plans to update Rebel Yell, but we will keep that in mind if we eventually do.
Alright, so one thing I noticed in mission 9 (New Gettysburg) is that protoss and zerg are actually playing in a team. I lost my initial base and moved to the southern protoss base which I destroyed and the protoss and the zerg started attacking me together!! Correct me if I'm wrong, but protoss and zerg are supposed to be enemies in this mission right? So, what I propose is to make zerg and protoss enemies, but also make it so that if you lose your initial base, the protoss force outnumbers the zerg (even in the current state they do) and destroys their buildings making you lose (mission objective is to preserve all zerg buildings). That way you don't go against the lore and at the same time if the player loses their initial base, he loses soon afterward.
Other than that, I love the SCV voice change to SC1 voice in the latest mod file patch. Eagerly awaiting the rest of the terran unit voices from SC1 to come back :D
Hi everyone. Thanks for Campaign! I am playing with Russian mod and maps 1. How can I change difficulty level? 2. I don't have medics, is it ok? Regards.
@mary7777: Go
If you have an outdated version of Starcraft, unfortunately the newest maps/mod won't work. Sorry. If you want, you can try older versions.
@mary7777: Go
Download the installation guide, where a detailed procedure is written.
it was a same problem unable to open map.... then apper the menu of starcraft ... i dont understand what is the problem... maybe version of my starcraft? i have reloded is not the original game.... maybe the models version? i dont know ...if know somebody this problem and how fix it pls tell me:(
@mary7777: Go
Ah, what you need to do is download the Campaign Launcher above or HERE and unzip it to the Maps folder. Should work then.