SC1BWmod v4.5
Details
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FilenameSC1BWmod_v4.5.zip
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Uploaded by
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UploadedSep 21, 2012
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Size105.19 MB
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Downloads24,536
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MD50c8ffe4b6f4a55fc3cca467394210a9e
Changelog
v4.5
General:
- fixed an issue which caused Vespene Geysers to become unclickable after Refineries/Extractors/Assimilators on them were destroyed
- cleaner help/F12 menu
Terran:
- fixed Covert Ops upgrades
- fixed upgrade damage & armor reduction values for Firebats
- fixed armor reduction values for Valkyries
- Command Center supply value no longer changes when it's lifted off
- changed ComSat Station wireframe
- changed unit responses for SCV's to original SC1 responses
- swapped the audio file for Terran victory screen music to a better quality file
Zerg:
- changed hotkeys for Sunken Colony, Unburrow to standard SC2 hotkeys
- Scourge no longer attack Interceptors
- Lairs and Hives now correctly provide 1 extra supply instead of 2 (same as Hatcheries)
- Devouring One now has 3 armor
- fixed missing models for Creep Colony morph, Guardian cocoon, Devourer cocoon
- fixed missing visual effect for Devourer attack impact
- removed Chrysalis description (due to spoilers)
- changed Defiler icon, death model
- added a command card button for Acid Spores (Devourer's passive ability)
- added the SC1 birth sound for Drones
Protoss:
- fixed Arbiter attack
- fixed Hallucination (partially, doesn't work on all units)
- fixed Corsair attack damage, armor reduction values
- fixed Scout acceleration
- reduced Shield Batteries' shield regeneration rate from 40 to 14
- reduced Shield Batteries' range from 4 to 3
- changed Observatory model
- Carriers, Corsairs & Arbiters no longer briefly appear as different SC2 models when warped in
- Dragoons now have the correct ready (warp in) response
v4.4
Mod updated for Starcraft 2 version 1.5
1.5 related changes:
- fixed various issues with attack-related visual effects
- fixed Science Vessel abilities
- fixed Command Center landing animation
- fixed Machine Shop upgrades
other changes:
- Protoss units now display the correct visual effect when taking shield damage
- changed Creep Colony death model
- Infested Terrans now properly cause splash damage when exploding on small units
- Infested Terrans can no longer damage air units
- changed Infested Terran death (explosion) model
v4.3
General:
- More cleaning of the F12 section
Terran:
- Fixed EMP Shockwave (removes shields & energy)
- Lockdown now disables detection
- Fixed an issue that prevented canceling construction of Engineering Bays
- Duran now has his own custom portrait
- Duran speed reduced from 3 to 2.3 (as regular infantry)
- HALO (Valkyrie) rockets now explode properly and have a new (old) model (purely cosmetic change)
- The battlecruiser spawn sound is now "Battlecruiser operational" (other sounds unchanged)
- ComSat Station, Nuclear Silo now have their original SC1 response sounds
- A Koprulu medic "downgrade" was added, it activates via trigger and reduces medic healing rate
- Medic upgrades moved to the second line of the Academy
- Bunker was not changed
Protoss:
- Protoss Brood War music track added
- Arbiters now deal damage to all targets
- Shuttles are now Mechanical, Robotic and Large
- Artanis' subgroup priority increased
- Mind Control can no longer affect Heroic units
- Changed Apial Sensors upgrade icon
v4.2
- a couple changes & fixes related to Duran
- fixed repair costs for Terran
- changed a few Terran hotkeys to be consistent with SC2
- changed the Nuclear Silo model
- changed death animation resulting from Guardian attacks to "disintegrate" (same as when dying to Roaches or Banelings)
v4.1
- Artanis acceleration increased to speed upgrade level
- Some icons were moved around to be consistent with the non-Brood War campaign
- Minor changes to the F12 menu
still not perfect