SC1 Mod v C.2.3

Details

  • Filename
    SC1mod.SC2Mod
  • Uploaded by
  • Uploaded
    Nov 28, 2011
  • Size
    82.64 MB
  • Downloads
    45,694
  • MD5
    0542cbaa75615ef68df86475c6204262

Changelog

vC.2.3

new major C.x.x revisions by christdaugherty

see http://www.sc2mapster.com/maps/fall-protoss-legacy-sc1-campaign/files/18-sc1-mod-v-c-2-2-zip/ for full changelog

latest changes (vC.2.3) by Telenil:

General:

  • The unit lists in the Help section (F12) have been cleaned up; expect more polishing in the next few weeks
  • It is no longer possible to build structures on beacons

Terran:

  • Infantry Weapon level 2 and 3 now properly require Science Facility
  • Terran infantry weapons now increase firebat damage by 2 per level, up from 1
  • Medic healing now uses 1 energy for 2hp healed, as in Brood War; healing rate slightly increased

Zerg:

  • Adrenal Glands was slightly more powerful than it should: the upgrade now reduces zergling cooldown from 0.47 to 0.35, instead of 0.31 (effect decreased from -0.1525 second to -0.118 second)
  • Hunter Killers are now Armored units, and have their proper damage penalty against non Massive units; they can be upgraded to 1/1
  • Infested Kerrigan: is now Heroic. Psi Blast (anti-air) damage reduced from 50 to 20, minimum range reduced to 1, no longer ignores armor
  • Kerrigan's Razor Storm: energy cost reduced from 100 to 75, cooldown reduced from 30 to 3, damage increased from 70 (7 times 10) to 112 (8 times 14)
  • Young Chrysalis HP reduced from 5000 to 250, Mature Chrysalis hp reduced from 5000 to 400. Health regeneration for both decreased from 5hp/sec to 0.379hp/sec
  • Guardian speed changed back to 1.406, Queen speed corrected

Protoss:

  • Hallucinations can now use Shield Batteries
  • Shield upgrades level 2 and 3 now require Cybernetics Core, instead of Citadel of Adun
  • Ground weapons and armor level 2 and 3 now require Templar Archives, instead of Citadel of Adun
  • Fixed some subtypes that interfered with Spawn Broodlings: High Templars are no longer flagged as Psionic, Dragoons are no longer Robotic, Probes are now Robotic

Bug fixes:

  • SCVs no longer auto-attack enemy units
  • Kerrigan's Snipe can no longer be cast on friendly units
  • Units will now react properly when attacked by a Guardian

v1.02

Minor Zerg playability related tweaks & fixes corrected Kerrigan's "pissed" responses

v1.01

"Hero" units now benefit from weapon & armor upgrades, and have their own abilities separate from regular units

v1.0

First release

  • spider mine kills probably won't register on the scoresheet