Rebel Yell v1.04 (French)
Details
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FilenameRebel_Yell_v1.04_FR.zip
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Uploaded by
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UploadedJul 21, 2011
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Size74.66 MB
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Downloads3,627
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MD50f7c88f65ab083de2ed317f28640f616
Changelog
v1.04
- (almost completely) removed the nasty visible map borders/edges (mostly affected widescreen resolutions)
- minor cosmetic changes (mostly to the space platform missions)
- disabled Valkyries, for story-related reasons (Medics are still fine)
Mission 02 - Backwater Station
- disabled construction of Academy, Bunker
Mission 04 - Jacobs Installation
- fixed a camera glitch at the ramp before the last teleport
- you can now reset the third person view after loading a save by typing "camera" as a chat message
- fixed an issue that caused the friendly AI to not engage the Zerg properly
Mission 07 - The Trump Card
- you can no longer accidentally "deposit" the Psi Emitter to a Command Center
- fixed a glitch related to mining at the expansion
- map edge is no longer visible in the ending cutscene
Mission 08 - The Big Push
- "fixed" the broken Control Tower (we'll get back to it)
- you can now actually place a Command Center at the top expansion
Mission 10 - The Hammer Falls
- fixed the pathing of some doodads
v1.03
- fixed broken upgrades such as U-238 Shells
- removed some doodad clutter on certain maps, creating more space to operate
- pre-placed Ghost Academies on certain maps (dammit) replaced by the correct SC1 Academies
- minor cosmetic changes
Mission 07 - The Trump Card
- removed random pathing blockers in the middle of the base
Mission 08 - The Big Push
- fixed the top Vespene Geyser
v1.02
More detailed terrain by johnnythewolf
v1.01
- Maps are now "linked", you can continue the campaign after finishing a map without having to exit the game
- Score screens added to the end of the maps (limited to units produced/killed/lost for now)
- "Hero" units now benefit from weapon & armor upgrades, and have their own abilities separate from regular units
- Some minor cosmetic changes
Mission 04 - Jacobs Installation
- Raynor's damage increased from 12 to 15, reload time decreased from 2,5 seconds to 2 seconds, reload no longer "spammable"
- One friendly marine removed to compensate (and give you slightly more room)
- Smoother camera when teleporting
- Hopefully fixed a camera issue at the start with higher resolutions
Mission 06 - Norad II
- AI no longer rebuilds the starting units at map entrance
v1.0
First release
- spider mine kills probably won't register on the scoresheet