Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
The Napalm Furnace description said 100% splash damage, but when you build it, it has no splash damage at all, unless you upgrade it.
as of 1.8
-The shield / life regen on bosses still seems to be too high
-wave 11/21/etc give minerals but are not the correct amount displaying, appears to be correct amount actually being given, will test more.
-top left slot is now working.
-unique towers are working correctly.
-sounds from other people building can be heard from far away.
will continue to test and let ya know anything else.
fixed some bugs in 1.8, need confirmation that they are gone.
added bugs discovered through testing to the description, thanks everyone for feedback. These don't look too severe, so hopefully can get fixed tonight
is this on v5 test?
Veridian the west top left slot isn't working, when the 8th joins and it tries to go to that slot all players get booted to the lobby. Also nobody in the lobby can switch to west top left.
Vash:
I totally understand and you are right about the Web Designer mindset lol.
go join a test game with Sgat if you want to play it!
I'm really shooting for a release tonight of the "real" version
If anyone would like to test this map with me, add me and drop me a chat, should be on for most of evening, and the test version should be ready.
Hathoron.713
Well, these maps are complicated... Maybe Verid should adopt the blizzard definition of 'Soon', and just use that from now on :P
http://www.wowwiki.com/Soon
Soon: Copyright 2004-2010 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
Nykonis, You are right I am giving him a hard time.. I know very well that he has been working very hard on this game.. and lets hope his g/f is still away so he can complete it :crosses fingers:
Also please do not add words to what Ive said making me look like a bigger dick when Im just teasing the guy. In no way am I implying that he is incompetent or untrustworthy.
Though I have the right to tease him due to the fact that he is teasing us.
Prawn, I usually go with spore implanter, for the amplified dmg because of my layout (splash radius is huge on that, so pretty much anything inside maze, takes exponential dmg). I posted my typical layout in a replay earlier in this thread, works well. For top, I usually don't leak anything until like the final fast wave, and then its only 1-2 (typically have spore's on them to, and does even more splash dmg to mid's creeps that are still running around :P). Spiral design basically doubles the effectiveness of splash effects, due to the increased number of targets in a general range (hit row 2, and typically have stuff running through row 1+3, and all get hit).
Derickso, you could always create your Retribution game, and just have your team select what positions they want, and then open the game up to the public.
Even if Verid got the joining as teams workin properly, would likely take longer to join a game (obviously since it would allow to join games of 5 players or more already), and when/if it did, people would just be given a random assignment of locations (not preferred by most).
@VashStamped3
Uhh...he could release it immediately and untested if you want a buggy unplayable unbalanced map. Give the dude the time he needs to complete what needs to be done and not give him crap about his timetable.
This is why companies like blizzard never give a release time on anything, because god forbid something comes up that delays that release, which causes the entire community to start a forum mob to tell them how incompetent and untrustworthy they are.
Veridian has been working non stop on this map so lets cut him some slack eh?
BTW did you fix the joining as a team bug? IE I join with my party (<=4) and we get put on alternating teams. I would imagine this shouldn't be a tough fix..
Thats what you said yesterday Veridian.. You web designers seem to run on a schedule unlike the rest of the world I swear.. I got a buddy who builds sites and whatever time he says double and add 15 minutes.
Looking forward to v5.. kept refreshing last night hoping it would be up :)
Awesome game man! Have you checked out the stuff I posted on the BNet forums? I didn't want to copy/paste that wall of text here if I didn't have to, its kinda ridiculous. Pumped for v5 though!
NotDeadYet, you need trigger to start the animation at game init
Everyone else:
I really think we are going to be able to get v5 going today, just a few more bugs on my list!
Sgat, got any picks? I'd like to see. Thing i don't like about spirals is how long they are, and once you're outside the core damage area its really just a waste of time (and hurts during high regen creeps/bosses) . Most people I see making spirals extend them loooong past all their best towers.
OMG! How did you get the monlyth light bridges to work!!!!!!!!!! Mine won't :/
Prawn, I've seen that design before, and I'll let you know something. The core dmg area inside your maze is around 55 square's long (area of maze where turrets are on both sides of creeps, and everything is firing). Mine is like 85 for a spiral. 3x of yours = about same as 2x of mine, so they are of little difference in effectiveness.
Nykon's looks like he was doodling in a sandbox mode or something :P