Red Square Mine Defense beta 14
Details
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FilenameRed_Square_Mine_Defense.SC2Map
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Uploaded by
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UploadedJan 22, 2011
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Size727.22 KB
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Downloads776
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MD5451d3d8d43510b9652dba683286fa1e9
Changelog
Beta 14
- Game Speed has been lowered to Fast. Faster was just too much of an APM test and players would forget about upgrades
- Rank 7 of Upgrade Basic Mines has been added
- Ranks 6 and 7 of Upgrade Anti Air Lazer Mines added
- Amount of damage dealt by Anti Air Lazer Mines has been doubled
- Spawn extra mines upgrade now costs 5000/6000/7000 minerals, up from 3000 for all 3 ranks
- Burrowed waves should now behave correctly
- Leviathan wave can no longer detect stealth
- Kerrigan, and Ultralisk no longer play their annoying unit creation sound when spawning in waves
- Fixed an issue where i accidently made the vulture unselectable. this was fixed on BNET within an hour
- Several units have had their collision size reduced
Previous release notes Beta 12 Welcome to Red Square Mine Defense! Inspired by Gazoo's Red Circle TD.
- Basic mines -Small blast radius, ground units only, B hotkey
- Snare traps - Deals damage and snares ground or air units. T hotkey
- Shock Charges - Huge blast radius, ground units only, C hotkey
- Anti Air Lazer Mines - Moderate damage, air units only, A hotkey
- Detector - Reveals stealth waves, D hotkey
Your vulture can store up to 22 basic mines, 3 snare traps, 9 shock charges and 50 anti air mines, with an autocast mine purchasing system, so you only have to focus on placing mines, and purchasing tech upgrades.