Red Circle TD
Suggested Players: 1 or 4
You lose when there are too many mobs on the circle (100 x player).
You win if you survive all waves (40).
feel free to upload/publish this map on any website or bnet but please keep it unchanged.
how do you edit the current version of the map without republishing everything and having to start over on the popularity list? i click file, manage published, opens the file, then it asks me to save it and it doesn't seem to work.
hey hydro, getting reports of units still walking backwards. I personally saw the immortals and hellions do it. I'm sure others are doing it too.
i love td games i played a lot in wc3 thanks
1.9e has the desync problem again.
where the hell i should put this map file so i could play it ? and does it work on europe server? i heard nexus wars doesnt work on EU server
ok well it works fine for the US server, so I'll take care of it
any way you can post the changes to the newest version in the loading screen so people know what to expect? I notice thats pretty common among most custom maps.
"debug mode enabled" won't go away in 1.9d. its posted top middle of the screen
ok sounds good, any idea how to publish new map to top of battle.net list? v1.9c is 3rd from top in popularity. I just published 1.9d, but its at the bottom so no one is gonna see it.. hmmm
Also, when there are 3 or more of my buddies are in a party, we can't ever join red circle. it says something about not enough slots available to join. I don't know if that has anything to do with you. But we can join as a party of 2 no problem everytime.
Also we were thinking a money bonus for bosses? they are hard as hell to kill and maybe should be rewarded a bit? just a thought
Also, it may not be long before we suggest a few more difficulty levels ;) my buddies and i are working on 115% right now. Got a pretty solid strategy sharing income.
Alright great, thanks for taking our recommendations into consideration. We appreciate it. Yeah its the mobs on the circle that are going backwards, only sometimes though. I wouldn't worry about it too much. Its pretty rare. Maybe once every 5 or 7 rounds. Could you perhaps set the warning for 85 or 90%? I have a feeling 80 will be too low and the warning will come up too often making the pop up less eye catching.
Just a few suggestions from some friends and I for sir Hydr00:
The first upgrade for missile turret says 800 but it actually costs 900
The invisible burrowed wave - some units hide and sit still in corners after so long
Is there any way you could put up some kind of warning when the game is 50 units away from losing? Seems more often than not we lose because of not paying attention to unit account when we had several nukes to help out if needed. Maybe some warning to pop up or something to that effect.
One other small thing is sometimes select units walk the opposite way, but thats definitely more funny than an issue ha ha
Thanks Hydr00
so we can't take the map for multiplayer use? for instance, i saw the version 1.9c was available for download for atleast 5 hours before it ever went up on the multiplayer custom list. Do you have to be the one that publishes it to multiplayer? or how does that work