v.0.1.9
Details
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FilenameReaper_Arena.SC2Map
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Uploaded by
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UploadedJul 28, 2010
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Size508.97 KB
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Downloads300
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MD51a5a78373e083fcb237d0f66afec8566
Changelog
Uploaded v.0.1.9
- Fixes: Molotovs repaired, Healing Shield model changed, Cloaking fixed, Reaper Pistol and Taser repaired, Odd doodads on bottom of map have been removed, Decal on center of map removed, Dialogs are positioned correctly again, Seeker Drone fixed, item halos restored.
- Modified Weapons: Grenades now deal 75 damage instead of 100, but their AoE has been increased to 2 (from 1). Flamethrower now deals slightly less damage per second.
Uploaded v.0.1.8
- Added Powerups: Healing Shield, Fury, and Personal Cloaking. Healing Shield offers 30 seconds of invulnerability and heals you to full health. Fury doubles your movement and attack speeds for 30 seconds. Personal Cloaking cloaks you for 30 seconds and makes you more difficult to hit.
- Changed the dialog display for ammunition on the Taser and Flamethrower (Label is switched with a progress bar when these items are picked up).
- Added a team kills dialog to track team kills.
- Various other minor technical upgrades.
Uploaded v.0.1.7
- Added Weapons: Reaper Pistols
- Modified Weapons: Rocket Launcher now fires slower.
- Improved collision detection. Weapons now only check for collision in the direction they are moving.
- Added an ammunition display underneath the health bar (only displayed while holding a weapon).
Uploaded v.0.1.6
- Added Weapons: Flamethrower
- Controls have been changed. WASD is now arrow keys. Firing Primary Weapons is now Z, Secondary Weapons is X, and picking up new weapons is C. Please comment on which control system you preferred, or suggest a new one if you have one.
- Holding shift now severely decreases horizontal movement, allowing for more precise movements when necessary. Releasing Shift will return the reaper to normal movement speed.
- Halved the force of gravity and the force exerted by the upward movement of the jetpacks. This is a tradeoff, on one hand, the controls will feel smoother and less jerky. On the other hand, it will also make the controls feel somewhat more sluggish and movements will often record slower. (Think of it as decreasing the sensitivity of a joystick on a FPS).
- Added a kill screen, which records when and how a player has died.
- Replaced the start and end game text information with message dialogs (when they were chat messages, they would sometimes get lost at the end, causing players to not be able to know how quickly they finished.)
- Added a Best Time achievement to the Demonstration Mode.
Uploaded v.0.1.5
- Introduced the Item System! Players can hold one primary weapon and one secondary weapon at a time. Space is to fire the primary weapon, while B is to fire the secondary weapon.
- Added Demonstration mode, which is just a very early demonstration of the game. Kill the 20 spawned reapers on the arena as fast as possible to hone your skills.
- Various other minor improvements.
Uploaded v.0.1.4
- Added Weapons: Molotov (Not entirely done yet visually, but the effect works, thanks a bunch to Slypoos for the help here) (5)
- Added a health bar
Uploaded v.0.1.3
- Added Weapons: Taser (4)
Uploaded v.0.1.2
- Added Weapons: Missile (3)
- Improved Collision Detection System
Uploaded v.0.1.1
- Changed Hotkeys: Grenade (1)
- Added Weapons: Hunter Seeker Drone (2)
- Improved Movement System
Uploaded v.0.1
- Weapons: Grenade (B)
CURRENTLY KNOWN PROBLEMS: Controls may still behave unusually. A visual glitch concerning the remaining dead pieces of a reaper floating back up to the point where the reaper has died has happened multiple times. The beginning and end game dialogs do not function (The trigger that created them is broken as of beta part 2.)
TO BE IMPLEMENTED IN ACTUAL GAME: (Both for your information and my organization)
- Weapons: Missile Launcher, Taser Gun, EMP, Hunter Seeker Drone, Minigun, Molotov, Reaper Pistols, Flamethrower, Grenades
- Powerups: 20 second healing boost, 20 second speed boost, and 20 second invisibility.
- Weapons and Powerups will be spawned on the small beacons, and will have actual ammunition.
- Game Modes: Team Deathmatch, FFA, CTF, Zone Control, and others if I think of them.
- Hopefully trigger optimization to prevent lag issues.
CURRENTLY WORKING ON: Getting game modes set up, so I can start doing multiplayer tests.