v.0.1.5

Details

  • Filename
    Reaper_Arena.SC2Map
  • Uploaded by
  • Uploaded
    Jun 21, 2010
  • Size
    316.59 KB
  • Downloads
    297
  • MD5
    2432688e8061a07b4b8ed8af4c51df9c

Changelog

Uploaded v.0.1.5

  • Introduced the Item System! Players can hold one primary weapon and one secondary weapon at a time. Space is to fire the primary weapon, while B is to fire the secondary weapon.
  • Added Demonstration mode, which is just a very early demonstration of the game. Kill the 20 spawned reapers on the arena as fast as possible to hone your skills.
  • Various other minor improvements.

Uploaded v.0.1.4

  • Added Weapons: Molotov (Not entirely done yet visually, but the effect works, thanks a bunch to Slypoos for the help here) (5)
  • Added a health bar

Uploaded v.0.1.3

  • Added Weapons: Taser (4)

Uploaded v.0.1.2

  • Added Weapons: Missile (3)
  • Improved Collision Detection System

Uploaded v.0.1.1

  • Changed Hotkeys: Grenade (1)
  • Added Weapons: Hunter Seeker Drone (2)
  • Improved Movement System

Uploaded v.0.1

  • Weapons: Grenade (B)

CURRENTLY KNOWN PROBLEMS: Grenades still do not fly normally when thrown by a moving reaper. I'm still looking for a better movement system than the one I have set up, as the current version is very jerky and somewhat difficult to control smoothly.

TO BE IMPLEMENTED IN ACTUAL GAME: (Both for your information and my organization)

  • Weapons: Missile Launcher, Taser Gun, EMP, Hunter Seeker Drone, Minigun, Molotov, Reaper Pistols, Flamethrower, Grenades
  • Powerups: 20 second healing boost, 20 second speed boost, and 20 second invisibility.
  • Weapons and Powerups will be spawned on the small beacons, and will have actual ammunition.
  • Game Modes: Team Deathmatch, FFA, CTF, Zone Control, and others if I think of them.
  • Hopefully trigger optimization to prevent lag issues.

CURRENTLY WORKING ON: More Weapons.