Random Unit FFA v2.0
Details
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FilenameRUFAA.SC2Map
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Uploaded by
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UploadedSep 15, 2010
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Size390.28 KB
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Downloads515
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MD54156f1204e91a9c5028f4423ac08d9c5
Changelog
Changed the following spawns per spawn:
- Reapers decreased to 2 (from 3).
- Hydralisks increased to 4 (from 3).
- Zealots increased to 3 (from 2).
- Phoenixes decreased to 2 (from 3).
- Scouts decreased to 2 (from 3).
- Increased the size of the SCV box to prevent accidental choices.
- Increased the game's Time Limit to 20 Game Minutes.
- Forced Alliances - Everyone is an enemy against everyone else. (Need to test to see if it is locked -- Probably is).
- Changed Kill System to a Kill Point system. Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn. Zealots are the only exception giving 9 of both total.
- Added Random Chance for Medics and Science Vessels for all race choices.
- Changed the Spawn locations to a random choice between 30 different spots. This will prevent camping. Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
- Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor). They are just too powerful for this type of game.
- Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
- Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
- Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units. I believe this will make them a whole lot more useful.