Half-Finished with my triggers

Details

  • Filename
    RPG_0.1.0.SC2Map
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  • Uploaded
    Mar 19, 2011
  • Size
    1.30 MB
  • Downloads
    734
  • MD5
    ebfbd054ad6778b53cdcdb48cd4a4458

Changelog

Firstly, I didn't change anything in the data editor or on the map (other than making the 2 guardians and the Shaman in the starting zone from P1-owned to P0-owned (npc's))

With that said, I've added/changed a LOT in the triggers:
-Fixed your spelling on the hero info and changed a little of the wording
-Made the triggers that you made and everything I've done work for up to 14 players
-Added an entire folder full of Variables
-Added a custom UI (currently in the middle of making it)
---The quest log will resemble the Diablo 2 log (tabs for each act).  I also added a "prologue" tab for post-game quests (if nothing else, for dungeons)
---A lot of the UI isn't much more than a placeholder.  I'm not done working on them, but what there is now will give you a general idea on things.  I also want to add a minimap in the bottom-right
---Shortcut keys for all the buttons other than spells work as well as clicking them (mouse over them too)
---"help" will be a bunch of tips and stuff to teach new players the UI, how to play, the object(s), etc
-Added 8-way WASD movement and a (very very bad, placeholding) jump (spacebar)
-Added right-click like in WoW (still waiting for an answer on how to do left-click)
-Units are still selectable like in StarCraft.  That may or may not change (I haven't started the custom UI for unit-selection or interaction)

Still need to:
-Make left-click like WoW
-See if I can fix enemy units respawning
-Make Ling Goo only drop when having the quest
-Finish the smaller buttons' dialogs on skill bar
-Make the custom UI for selecting and interacting with friendly, neutral, and hostile units
-Allow for skills to work 1-12
-Add minimap in bottom right
-In the end, make bank files