Racing Tower Defense v0.6

Details

  • Filename
    Race_tower_defense_v0.6.SC2Map
  • Uploaded by
  • Uploaded
    Aug 27, 2010
  • Size
    415.03 KB
  • Downloads
    297
  • MD5
    3247884c51ad2d20020c623c9ebd8164

Changelog

  • v0.6:
    • Teamplay completely reworked:
      • Every player has his own dedicated area to defend again
      • Mobs spawn for every active player and walk trough all the other defend areas before ending the wave
      • Quick wave end when all defending towers die, no need to watch mobs walk around any more
      • Teams can build towers in an special region to attack the other team, units from this towers will spawn with the enemy wave and can be controlled
    • Wave sizes decreased due to performance reasons
    • Other performance optimization
  • v0.5:
    • Gamemode changed to 4v4 !
    • Lobby settings configured
  • v0.4:
    • Zerg towers added: Zergling, Baneling, Roach, Hydralisk, Infestor, Lurker, Ultralisk, Mutalisk, Corruptor, Broodloard
    • Protoss towers added:
      Zealot, Stalker, Sentry, High Templar, Immortal, Colossus, Phoenix, Scout, Void Ray, Carrier
    • Zerg upgrades added:
      Air + Ground Armor + Weapons 1-3, Centrifugal Hooks, Citin Plating, Metabolic Boost, Adrenal Clans, Grooved Spines
    • Protoss upgrades added:
      Air + Ground Armor + Weapons 1-3, Charge, Blink, Flux Vanes, Extened Termal Lance, Graviton Catapult
    • Tower salvage animation fixed
    • Several minor Fixes
  • v0.3:
    • Salvage Ability of several towers fixed
    • Zerg and Protoss tech buildings added
  • v0.2:
    • minor fixes and changes
    • lvls 60 - 71 implemented
    • Goliat Tower added
    • Wraith Tower added
    • Science Vessle Tower added
    • Battlecruiser Tower added
    • Yamato Cannon upgrade added
    • Hurrican Missile Pods upgrade added
    • Defense Matrix upgrade added
  • v0.1:
    • lvls 1 - 59 implemented
    • not yet mp tested