Quagmire
Year 2488. After three years of fighting across the sector, the Guild Wars are winding down and the Kel-Morian Combine is losing ground on every front. All signs point to an inevitable victory for the Confederacy.
Out of nowhere, Confederate outposts and key facilities on the strategically important colony of Sonyan are hit by a series of well-coordinated raids and bombings. These attacks are carried out by mercenaries believed to be contracted by the Kel-Morians. Confederate forces are placed on high alert and troops are diverted to Sonyan from neighboring colonies. Tensions are rising on some of the Confederate-occupied fringe worlds while Confederate intelligence is scrambling to get a read on the situation...
What is this?
A single-player campaign for Starcraft 2 with a story taking place during the Guild Wars, before the events of the original Starcraft. Missions alternate between classic RTS focused on map control and squad-based tactical gameplay. Runs on a tailored version of SCMRmod.
Contains mature language and violence.
Features:
- 14 missions + a tutorial & 3 cutscene maps
- different mixtures of real-time strategy and squad-based tactics
- Three customized terran factions
- Three difficulty levels
- Loadout / level-up system - choose different perks and abilities
- Story tied into the Starcraft universe
- press-key-to-continue dialogue system that lets you read at your own pace
- plenty of characters, backstory and optional reading
Playthrough videos:
v1.0-1.02, normal difficulty by Jayborino
v0.91 Early Access Version, missions 1 to 9, normal difficulty by DeltronLive
Full release version is now available!
Downloads
How to Play
Auto Install
- Download all the files listed in the Downloads section above
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Move all downloaded zip files and unzip the Quagmire Installer file to your Starcraft 2 install directory
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Run the installer
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After the mod is successfully installed, use the shortcut on your desktop to run Quagmire
Manual Install
- Place the two .SC2Mod files in the "Mods" folder in your Starcraft 2 install directory.
example folder containing the mod files: C:\Games\StarCraft II\Mods
- Place the "Quagmire" folder containing the .SC2Map files in the "Maps" folder in your Starcraft 2 install directory.
example folder containing the map files: C:\Games\StarCraft II\Maps\Quagmire
***
- You can create a shortcut and use it to play the mod directly. Set the shortcut's target path to (replace C:\Games with your Starcraft II install path, include quotation marks):
"C:\Games\StarCraft II\Support\SC2Switcher.exe" "C:\Games\StarCraft II\Maps\Quagmire\Quagmire Launcher.SC2Map"
- You can also play by opening the Quagmire Launcher map in the Starcraft 2 editor and pressing the "test document" button on the top right.
Known issues
- Demolishers and Stingers can lose ammo without firing their weapons if another order is issued just as they are about to attack
Credits
written and directed by
Jones
map design
Jones
Tactical Response Squad unit and gameplay design
Jones
Anttehoo
RTS side unit design
Jones
Custom 3D models and textures
Alleyviper | Avenger, KM SCV, Ripper, KM Sniper, KM APC, KM Command Center, Renegade, Barracuda |
Supernova134 | Demolisher, Stinger, Rhino Tank, Hellhound, Flak Cannon, Power Station |
XibadivS | Machine Shop, Control Tower |
Hammer107 | ComSat Station, Jack Larimer, Sniper |
TaylorMouse | Outrider |
GhostNova |
Dropship, Goliath portrait |
sgtnoobkilla |
portraits: Ripper, Outrider, Renegade |
Jones | retextures: Corona, Leeds, Harkins, Councilman |
Quagmire mod is based on the Starcraft: Mass Recall mod by
Jones
Jimm
Telenil
Gradius
Kostyarik
Re1deR
Ultraling
Superfield
christdaugherty
contains additional SCMR UI design by
herdal8
Kostyarik
Re1deR
uses a script template for sniper scope by
summerloud
third person shooter engine by
martinolsson
installer by
Kostyarik
SCMRmod is based on the Starcraft 2: Brood War mod by
MavercK
for other Starcraft 2 campaigns, check out the Custom Campaign Initiative
I've known this existed for while, but never tried it. All I can say is holy shit! Playthrough series starting tomorrow.
In reply to Jayborino:
I guess it goes without saying that I'll be tuning in. I'm definitely excited and slightly terrified at the same time.
In reply to Jayborino:
What a time to be alive! The dream comes true!
Mother of.... HOLY MOLLY, FINALLY!
Thank you, thank you, thank you!
In reply to zerobyte13:
GLHF!
Hell, about time. Full version of Quagmire is now available. Hope you enjoy!
Feel free to post feedback, bug reports and all that right here.
In reply to karlprojektorinski:
Um excuse me. If you are going to do it, then do it right. It goes like this this:
Anyways, is this lore based, like real events that happened during the guild wars? Or is this just mostly fan made stuff? Either way, I will probably end up playing it myself, but just curious is all.
In reply to squidntrolloctopus:
Ah, my bad - my statement was more of a "hell, about time to get some sleep" sort of expression rather than it being "hell, it's about time" time. Sorry for the confusion there.
The story is its own thing - it's lore based in the sense that it's set in this officially established context that is the Guild Wars and it's trying to not directly contradict anything that's canon, but none of the events or characters exist outside this campaign - except for Jack Larimer who is a pretty minor character in Heaven's Devils. There may be some references to established characters and events. One or two official characters make a brief appearance. Some of the units and locations are based on official lore.
I do like to think Starcraft lore nerds might get something out of this.
In reply to karlprojektorinski:
I love "flavour" campaigns which try to not contradict main lore/plot events.
The cases when "you cannot prove it didn't happen!". :)
In reply to zerobyte13:
Yeah I had a whole collection these types of campaigns in Warcraft 3, I would play through all of that plus the official campaigns in chronological order. It was the best.
In reply to karlprojektorinski:
Wow wow wow, if you remember it, could you please share the list of these campaigns names?
I have quite a few downloaded that I haven't tried yet, but I don't know which ones are "lore-flavour" ones and which are lore-breaking or completely unrelated.
In reply to zerobyte13:
I lied when said I had a collection of these... of course I still have them. Haven't touched them in years, though, so I can't guarantee that these don't contradict the story in some way:
Obviously, OutsiderXE's Lord of the Clans and Day of the Dragon based on the novels are a must-have. My personal favorites, though, I recall being Luthien's Fall of the Lion and The Last Druid, also very much involved in the Warcraft universe. Med. Mapguy's Joe's Quest series I recall being top quality campaigns, but the story is probably less lore friendly and more on the goofy side. The last one of the Joe series (I think), Mordork's Quest, was a particularly awesome experience, though. Other ones I've got: Cryptrobbers by Diskordjah, The Coming of the Horde by Deicide, both excellent campaigns. Finally I have to mention Cult of the Damned by Zurg, which is something else - a full on cinematic series, creepily dark and depressing.
In reply to karlprojektorinski:
Thanks for all this info! I'll check them out.
Announcement!
1. It's been quiet here, so appreciate you being on this page reading this.
2. Expect a full release version of this campaign real soon.
Wow, I've always dreamed about playing a campaign set in Guild Wars times.
Looks great so far.... I hope this campaign will be finished and get the attention it deserves.
In reply to zerobyte13:
Hey, appreciate the sentiment.
Just in case anyone's curious, while I've had to put this on hold for the time being, this project is not dead and I do very much intend to finish it. A fairly large amount of work has gone into this since the latest available version, and while there's work to be done I can say it's in the final stages of development.
In reply to Jones313:
Yay, fantastic!
Version 0.91 + two new maps now available, eleven missions in total. The assets file has been updated as well.
Finally took the time to play M5 and m6.
m5 was the most fun i've had though the campaign. Flow felt reasonable, and the hero added an extra layer of micromanagement.
Not fond of the rhino tanks in m6. Had to lure them across the map to friendly forces.
Not fond of the max energy reduction as well. Ex: if there's a group of 2 bunkers i want to evasion-sabotage, the wait time between the first combo and the second combo increases for each max energy lost. The punishment for using abilities is.... to have the mission take longer, which will likely require more abilities.
In reply to TChosenOne:
Finally took the time to reply! Thanks for the feedback. Still working on this.
I'm glad you say that, personally I feel like Waltz might need something more to him gameplay-wise. I think I'd like him and his SCV crew to be a little more relevant. Other than that, I agree that the flow of the map seems about right, so it probably won't see drastic changes.
I like that there are those moments where it's a good idea to run, but if you have to pull enemies halfway across the map, that's not good.
I think I know which Rhinos you're talking about, I think I've always just sort of juked them a bit and tried to take them one by one. It's a little tricky, the safest way is probably what you did.