Quagmire v0.84 Maps 0-7

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  • Filename
    Quagmire_v0.84_Maps.zip
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  • Uploaded
    Jan 27, 2018
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    36.79 MB
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    177
  • MD5
    9992fd8e4c288825757aab93b44f6fd7

Changelog

2018-01-28

v0.84

 

Mod
  • reworked Aid Station heal & energy restore abilities - they now work with autocast

  • Loadout screen UI changes - perks that aren't selected are now greyed out when no points are left to spend
  • added objective progress notifications to certain objectives
  • other miscellaneous UI changes
Balance changes

 

  • Drake's Medkit health restore changed from 60 to 30 + 70 over 35 seconds
  • Bulldog's loadout perk "Plating": shield bonus increased from 5 to 10
  •  

    Dropship acceleration and deceleration slightly increased

  • Dropship unload rate slightly increased

  • APC unload rate slightly decreased

  • Flamethrower attacks (Firebat, Drake, Hunter) now apply a temporary burning (DoT) effect to structures

  • Hunter's attack now applies a burn debuff to targeted infantry

  • Wraith attack cooldown increased from 1.3 to 1.75

  • Wraith attack damage increased from 20 to 30

  • Hellhound classification changed from medium to large
  • fixed Hellhound pathing
  • Driller movement speed decreased from 2.25 to 2

  • Sniper (KMC) added 4 second delay and visual cue at target before weapon is fired (the attack can be interrupted)

  • Sniper (KMC) attack range increased from 12 to 14

  • Sniper (KMC) attack damage increased from 40 to 50

  • Sniper (KMC) decreased movement speed from 2.25 to 2

  • Sniper (KMC) removed "Snipe" ability

  • Loadout perk "Complex Industrial Military" now slightly reduces production structure costs in addition to faster build time

  • Loadout perk "War Machine" now works properly for all factory units

 

 

2018-01-10

v0.83

 

Mod
  • reworked / fixed Demolisher attack splash damage
  • added a few missing weapon / armor upgrade effects
  • fixed a delay / header issue with multiple help popups
  • new & corrected behavior icons & tooltips
  • other miscellaneous UI changes
Balance changes
  • Jackknife's Cloak duration increased from 10 to 12
  • Jackknife's loadout perk Stealth Protocol: Cloak duration bonus increased from 3 to 4
  • Jackknife can now attack while cloaked, attacking causes him to decloak after a short delay
  • Jackknife switches to hold fire mode when cloaked, returns to weapons free mode when decloaked unless hold fire mode is active prior to cloaking
  • Jackknife's loadout perk Improved Lockdown now reduces Lockdown energy cost from 60 to 50
 
Maps

 

Mission 2

  • fixed some pathing issues

 

 

2017-10-29

v0.82

 

Mod
  • added autocast option for the Demolisher's and Stinger's Return to Base abilities
  • removed KMC's tech requirements for building Goliaths
  • updated defeat function to display the cause of defeat with the defeat popup
  • added positive/negative color coding for several buffs/debuffs
  • miscellaneous minor UI tweaks and corrections
 
Maps

 

Mission 1

  • minor terrain aesthetic changes

Mission 2

  • minor terrain aesthetic changes

Mission 3

  • all enemy bunkers are now occupied
  • fixed an issue where in-game dialog would overlap with an unrelated cutscene
  • fixed issues with the music during the outro
  • minor terrain aesthetic changes

Mission 4

  • all enemy bunkers are now occupied
  • minor terrain aesthetic changes

 

2017-10-21

v0.81

 

Mod
  • fixed an issue with starting a mission while in Aerial Recon view
  • fixed an issue where the popup windows for Loadout upgrades Limited Edition and Prototype Gear would get permanently stuck on screen
  • fixed some of the weapon and armor upgrades to include Snipers, APC's and Avengers (more upgrade fixes in later versions)
  • named characters who have been incapacitated now get a debuff (UI change only)

 

Balance changes
  • Goliath supply cost decreased from 3 to 2
  • Atlas Tracking research time decreased from 200 to 120
  • Welsh's Extra Motivation movement speed bonus increased from 0.5 to 0.7
Tactical Response Squad
  • Jackknife's max energy decreased from 200 to 100. Energy regen remains at 1
  • Jackknife's Lockdown energy cost decreased from 100 to 60
  • Jackknife's Holo Decoy energy cost decreased from 50 to 30
  • Trickster's max energy decreased from 200 to 100
  • Trickster's energy regen increased from 0.56 to 1
  • Trickster's loadout perk Twin Reactor now adds 15 maximum energy, in addition to the energy regen
  • Diesel's energy regen increased from 1 to 2
  • Diesel no longer regenerates energy when attacking
  • Drake's energy regen increased from 0.16 to 0.2
  • Drake's Medkit health replenish increased from 40 to 60 (+50 health in the tooltip was incorrect)
Maps

Mission 1

  • removed friendly marines from outside map (can no longer be F2-selected)
  • units no longer execute queued commands during a certain cutscene
  • slighly reduced number of goliath reinforcements in phase 2 of the map, goliaths now patrol the area
  • added an alert when POWs are attacked
  • added counters for mission objectives

Mission 2

  • The friendly Command Center now lands closer to the minerals during a cutscene
  • disabled resource trading with ally
  • Starports and Avengers can now be built during the mission

Mission 4

  • added a counter for the optional objective

 

 

2017-10-13

v0.8

Initial release