Quagmire v0.83 Maps 0-4
Details
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FilenameQuagmire_v0.83_Maps.zip
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Uploaded by
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UploadedJan 10, 2018
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Size23.37 MB
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Downloads174
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MD5b923edb77953f887853ecb6d772322aa
Changelog
2018-01-10
v0.83
Mod
- reworked / fixed Demolisher attack splash damage
- added a few missing weapon / armor upgrade effects
- fixed a delay / header issue with multiple help popups
- new & corrected behavior icons & tooltips
- other miscellaneous UI changes
Balance changes
- Jackknife's Cloak duration increased from 10 to 12
- Jackknife's loadout perk Stealth Protocol: Cloak duration bonus increased from 3 to 4
- Jackknife can now attack while cloaked, attacking causes him to decloak after a short delay
- Jackknife switches to hold fire mode when cloaked, returns to weapons free mode when decloaked unless hold fire mode is active prior to cloaking
- Jackknife's loadout perk Improved Lockdown now reduces Lockdown energy cost from 60 to 50
Maps
Mission 2
- fixed some pathing issues
2017-10-29
v0.82
Mod
- added autocast option for the Demolisher's and Stinger's Return to Base abilities
- removed KMC's tech requirements for building Goliaths
- updated defeat function to display the cause of defeat with the defeat popup
- added positive/negative color coding for several buffs/debuffs
- miscellaneous minor UI tweaks and corrections
Maps
Mission 1
- minor terrain aesthetic changes
Mission 2
- minor terrain aesthetic changes
Mission 3
- all enemy bunkers are now occupied
- fixed an issue where in-game dialog would overlap with an unrelated cutscene
- fixed issues with the music during the outro
- minor terrain aesthetic changes
Mission 4
- all enemy bunkers are now occupied
- minor terrain aesthetic changes
2017-10-21
v0.81
Mod
- fixed an issue with starting a mission while in Aerial Recon view
- fixed an issue where the popup windows for Loadout upgrades Limited Edition and Prototype Gear would get permanently stuck on screen
- fixed some of the weapon and armor upgrades to include Snipers, APC's and Avengers (more upgrade fixes in later versions)
- named characters who have been incapacitated now get a debuff (UI change only)
Balance changes
- Goliath supply cost decreased from 3 to 2
- Atlas Tracking research time decreased from 200 to 120
- Welsh's Extra Motivation movement speed bonus increased from 0.5 to 0.7
Tactical Response Squad
- Jackknife's max energy decreased from 200 to 100. Energy regen remains at 1
- Jackknife's Lockdown energy cost decreased from 100 to 60
- Jackknife's Holo Decoy energy cost decreased from 50 to 30
- Trickster's max energy decreased from 200 to 100
- Trickster's energy regen increased from 0.56 to 1
- Trickster's loadout perk Twin Reactor now adds 15 maximum energy, in addition to the energy regen
- Diesel's energy regen increased from 1 to 2
- Diesel no longer regenerates energy when attacking
- Drake's energy regen increased from 0.16 to 0.2
- Drake's Medkit health replenish increased from 40 to 60 (+50 health in the tooltip was incorrect)
Maps
Mission 1
- removed friendly marines from outside map (can no longer be F2-selected)
- units no longer execute queued commands during a certain cutscene
- slighly reduced number of goliath reinforcements in phase 2 of the map, goliaths now patrol the area
- added an alert when POWs are attacked
- added counters for mission objectives
Mission 2
- The friendly Command Center now lands closer to the minerals during a cutscene
- disabled resource trading with ally
- Starports and Avengers can now be built during the mission
Mission 4
- added a counter for the optional objective
2017-10-13
v0.8
Initial release