Protect The Statue v2.2.2 (Final)
This map was made during Phase 1 of the Starcraft 2 Beta. I do not know how future patches to the game will affect this map. I have no plans to release any more versions of it, as I will be working on different projects after the game is released.
Objectives:
- Protect the Statue against 25 Zerg Waves.
- Destroy the Zerg Tunnel
- Bonus: Keep the Captain Alive
Installation:
- Set the file to open with Starcraft or launch the SC2 Map Editor, load this map, and press Test Map.
Changelog:
v2.2.2 (Final)
- Unless bugs need fixed, or I think of something else. This will be the final version.
- Many doodads can now be walked through.
v2.2.1
- The first 'Additional Backups' on the Zerg Tunnel mission will now come slightly sooner.
v2.2
- The Captain's plasma cannon has been redesigned. It no longer requires energy and is a passive skill rather than an autocast skill. It also has some small splash damage.
- The Captain's plasma cannon bug has been fixed.
- Fixed an issue where the Captain could spin around in circles forever.
- Some doodads that were moved or removed due to conflicts with the Zerg Waves.
- Tons of balances and optimizations to units.
- There are no longer any friendly fire attacks.
- The game is now harder. Sorry, but it was just to easy in v2.1. Use those Stimpacks and repair often.
- You will now receive additional backup during the Zerg Tunnel mission. This should help prevent never ending battles.
- Improved the Camera movement during the mini-cutscene.
- Objectives will now fail if you lose.
- Bonus Objective is added. There is no reward for failing or succeeding.
- Fixed an issue with the map bounds, you can now build Bunkers closer to the border of the map.
- Improved loading screen.
- Many more minor fixes.
v2.1.1
- Removed a trigger that wasn't suppose to be in the released version.
v2.1
- 5 more waves bringing the total to 25 waves. Around 30 minutes of gameplay!
- Each Wave has been completely redone allowing for a much more balanced playthrough.
- You can no longer go to the Zerg Tunnel when you aren't suppose too.
- Due to the number of people having problems with difficulty, Zerg damage has been toned down slightly.
- There are now recommendation tooltips on the upgrades.
- The Captain's Cannon now has less damage, however has been adjusted to fire a little faster.
- The Captain got his shield and HP reduced slightly.
- Loading Screen added.
- Other minor stuff.
- Known Bug (Unfixable?): The Captain's Plasma Cannon sometimes will not target the boss automatically. Manually use the skill and it should begin to autocast like normal.
v2.0
- 2 more waves and a boss added. Bringing the total to 20 waves. Around 20-25 minutes of gameplay!
- Massive overhaul on how you get upgrades. You can now select the Statue and pick your upgrades.
- Tons of new upgrades to choose from.
- Massive overhaul on how waves are triggered. Almost all triggers were redone to be more efficient.
- A new unit, the Captain, shows his face.
- Units, Upgrades, etc have all been renamed.
- Almost completely redid the map, including better doodads placements and textures.
- Objectives finally update.
- Adjusted camera bounds if you are on a 4:3 monitor and have issues let me know.
- Tested MUCH longer than previous versions. Hopefully this is bug free.
- Much much more!
v1.1.5
- WARNING: If you downloaded v1.1.4, please download the latest version. Something went wrong in the uploading process and caused some major issues making the map unplayable. You will either get attacked by hundreds of Zerg, or the Zerg will only attack the North Bunker causing it to get destroyed quickly.
v1.1.4
- Added a Wave Progress bar.
- Added doodads.
v1.1.3
- Fixed a bug that could cause Zerg not to spawn on the Zerg Tunnel mission.
v1.1.2
- Fixed a bug where you didn't receive backup for the Zerg Tunnel mission.
- Even less waiting.
v1.1.1
- Fixed a bug with the last wave that could cause the game to be near impossible.
- Made the Zerg Tunnel mission slightly easier.
- Ultra Thors now regen shield slightly faster.
- Less waiting.
v1.1
- 2 More Waves, bringing the total to 18 waves.
- Units and Waves have been improved and balanced.
- Difficulty has been increased.
- Bunkers now build faster and do not require the Ultra Thor's attention. Select the build location and go back to the fight! Credit: Kerensky.theonslaught
- Sensor Towers no longer can be destroyed.
- The ramp has been increased in size.
- Zerg Tunnel has been increased in size.
- Many more optimizations, and improvements.
v1.0
- Initial Release
@Skutten, Captain comes in at Wave 19... it's the battlecruiser. If you aren't getting him you are on a old version.
@onekrana, After you know the map it's much easier and I think thats why you think that. If you upgrade in the right order, and use stimpacks on each wave, then the map can be a bit easy... but the majority of players won't do that. So i'm kind of stuck between making the map impossible for the majority of people, or making it hard for skilled players. I've already got people telling me v2.1 is too hard, and I felt it was easy.
@WontonST, are you sure your Captain's autocast wasn't bugged? It makes a very large difference on the last boss. If you have your smaller units out front, they are going to get one shot. You can spam stimpacks and keep your Captain/Destroyers out front. Most your destroyers will probably die, the Captain can take damage for awhile and then you can have him fly away and do damage from the back. You will most likely lose half your force to him, but backups will be on the way shortly after.
BTW: Thanks to the author that keeps giving my map a 'Bad' rating on the poll. How about leaving a comment on why it is bad so I can improve it? I don't think you are even playing the new versions, 2 minutes after I updated the map and poll you rated it bad.
Reviewing from V2.0
Game was highly entertaining, but the final boss was just too hard. I lost only like 4 marauders in the entire game, so I had a massive army, but I still lost. I microed captain, each individual destroyer, the bunker, yet the enemy still prevailed. I had max upgrades too. I think the boss' hp needs to be reduced by 20%. I was so close yet so far :(
Games still pretty good but it feels much easier than earlier versions, finishing it didn't feel as rewarding as finishing 1.1
Finished it. Wasn't actually hard at all if you upgraded. The huge armies clashing was very awesome indeed.
just finished it, it was fun but...who is this captain you mention up there, i didnt see any captain D:
Stimpacks make a worlds difference. :p
Ahh great that’s much better Tyr, no haven't beat it as yet, got to wave 14 just now but realised my mistake with the upgrades and Thor control.
I think the difficulty is about right personally, always seemed to get a bit further every time and pretty much know when it’s a loss. I like the learning curve, I know how hard it is to get difficulty right but if it was too easy it wouldn't be anywhere near as much fun. I will let you know if I do manage to get through it.
I could of swore I removed that trigger. 2.1.1 is now up, and you start with 0 gas. This also happened on 1.4.4, but it was a much larger bug. It almost seems like the editor doesn't like to save the map everytime you "save" it. Either that or i'm stupid. :)
Wolfman, were you able to beat it? How was the difficulty?
FYI: I've upped a new poll since that poll was created for a bugged version of the map...
Love what you have done with it fantastic fun! however Are you supposed to start with 2222 gas? Makes it rather easy as I can just get every upgrade from the start, unless I have corrupt the file some how.
v2.1 is now uploaded. Adds another 5-10 minutes or so of gameplay, and will be the final "content" patch. If someone can find a fix for the Captain's Plasma Cannon on the boss, then I will hotfix it in. I don't believe there are any other bugs.
fun game really hard though cant get past wave 11 :D guess i got to fine tune what uppgrades i get
Very enjoyable trying to stave off the later waves is great fun, and a great example of what can be done, thank you.
For the bunkers you may want to look in to how the Protoss buildings work. I'd imagine it would be similar. Maybe you can just get the "warping" to warp in a bunker as a quick fix until you figure out how to setup auto build.
Wow, this is a great game! Well done.
Pretty fun map, Bunkers need to build a bit faster though imo.
Edit: Just beat it for the first time, epic ending :D
Great map. :) I also tried to take down the Zerg but after about 20 minutes I realised it was extremly unlikely to happen.
fun game haha. couldnt take the fight to the zerg though :( so many of them haha.
good job