The Proditor Campaign
THE PLOT
"The year 2500 is the year that made history as the year of the zerg invasion of the planet Aiur. Meet the fate of the biggest traitor to the protoss race and see what is the price of honor and dignity."
Campaign events of "The Proditor" are happening in parallel to the events of the final phase of the protoss campaign "The Fallen" - the third Starcraft campaign - as well as in certain passages refer to the story of 'Brood War' or even to 'Starcraft II Wings of Liberty'. It is a metaphorical story about the collapse (moral or psychological), but also a philosophical debate about betrayal - her motives, effects and on attempts of rehabilitation. The main character is title Proditor (the world 'proditor,proditoris' means 'traitor' in latin), protoss, which rejected the ideals of his race and joined the ranks of the Zerg who were overruning his homeworld, also helping the Queen of Blades in carrying out her nefarious plan. Many locations and characters are fictional but they correspond to the Blizzard's original plot.
THE DIFFICULTY
There's the possibility of choosing the level of difficulty in all episodes. You can choose between the level "Easy", "Normal", "Hard" and "Epic". Level depends on the frequency of the waves, also their strength and speed of the game.
The difficulty of the campaign is average. Some missions are "lighter", others more difficult. Overall, the campaign is intended rather for those who have completed at least WoL in level "Normal." In the campaign, I use the concept of a strong hero, capable of influencing the course of the missions and such, which can be used freely in the first series - it's not neccesary to leave him in the base for security. Often the computer (through scripts) behaves like a man, so the campaign is also a kind of training before playing multiplayer.
THE INSTALLATION
The installation of "The Proditor" campaign is very simple. You have to download _all files_ (currently 8!) into your _STARCRAFT GAME FOLDER_ directly in folder "Maps" (so for example the path MUST BE like C:\Program Files\Starcraft 2\Maps\Episode I - The Collapse.SC2Map). Otherwise map loading will not be working. It won't be working if you for example create a folder "Proditor" in folder "Maps" - they have to be directly in "Maps" folder! To start the game just open "Episode I - The Collapse" in the SC2 editor and click "Start Test". The rest of maps will be loaded automatically (of course when you finish previous one). And of course - subscribes on!
NOTE 1
As you propably noticed I'm not very good in english. The campaign is originally full polish and it has been translated by myself (with help of google translator and english dictionaries) so there could be a few errors in translation or incomprehensible sentences or phrases. Also there could be still somewhere a single polish world or phrase in case if I skipped it inadvertently (in a tooltip of a ability, or unit's name or somewhere else). So if you will notice an error like that - inform please. And also - the triggers and some of data are still polish - I only translate the part for players. :) Sorry about that.
NOTE 2
- I would like to thank ProzaicMuze for his berserk ability - I used it with some modifications. Very good data work!
- Thank to Blizzard for a Fenix' and Zealots' artworks (I used it as a loading screen and icons of heroes)
- And finally very thanks to my brother - Sify - a Starcraft player who is a beta tester of my maps. Thank you!
- Thanks for Defiler - the tester which has played all the missions at the moment! :)
CAMPAIGN PROGRESS
- Episode 1: alpha
- Episode 2: alpha
- Episode 3: alpha
- Episode 4: alpha
- Episode 5: alpha
- Episode 6: alpha
- Episode 7: alpha
- Episode 8: (final) alpha released - in one version because of stop development of the project
- Expansion - Episode 1: alpha
- Expansion - Episode 4: alpha
After that I want to present you a bunch of screenshots. And - have a nice play. I hope you enjoy it.
EPISODE III - MANY-AS-ONE AND EPISODE IV - MANY-AS-ONE
Wunterwaffen: Thank you. :) So I presume that you have completed both missions, and therefore they are "completable". I'm especially interested in second because I'm applied there unusual features of the solution to give the computer behaviors of 'multiplayer player' (any 'tricks' that is used by a total of a small number of attackers). If you saw any errors - please write. On Sunday I'm going to gather attention and to improve the maps. :) Thanks again.
Very cool! I played the first 2 missions. The dialogue is amusing. Shut up you clown. *pwns immortal* lol. Odd how you made his portrait a hybrid but his voice an archon. I love how you made that "fire" effect on him. Hordes of red zealots rock!
Terhonator:
Thank you very much for the first review. In fact, there is only one difficulty level, as well as only 4 missions, the 2 of them in two versions (this follows from the fact that in the second mission you can choose another planet where you want to go) As for the balance of the first part - a very important note. I pass it just by building photon cannons. :) This is the easiest method. But my brother had a similar problem with the begin (he was creating stockers as normal multiplayer player) so I will take attention to your opinion and if anyone still pay attention to it I will balance the beginning - what do you think about extending the time between successive mutalisks' arrivals? Does it help?
Nimbus.
Ps. If you're interested in 'specific' more complicated triggers I'm recommending you the Episode III or IV - The Scissors. First play, than check it. :) I'm really proud of it.
Looks really nice. I downloaded 1st mission and I played around 10 minutes but I lost. It is not nice to complain about difficulty but it was too difficult for me. Maybe I handle it on 2nd try but it is very annoying to start to play and lose - especially on early state of 1st mission. I opened map in editor to watch is there only one difficulty level and yes seems to be only 1 difficulty. If campaign is too difficult people don't see your well done maps, and you don't want that, right? =)
Terrain looks really nice and everything seems to be done very well. Really good job! It is always nice to get more single player content to sc2mapster =) And there seems to be 4 missions already on your campaign - even A and B versions.
I always try to learn from other people maps so I'm inspecting your maps in editor too. There is polish text in triggers so it is a bit harder to understand for me. Anyway really good thing that you have translated your campaign. You get much more players in english. And no problem with your english skill, I understood everything. (I'm from Finland.)
Anyway I hope that your campaing is expanding and getting even better! =)