Plasmus Assets
First Pack, Energy Waves: several wave effects I made based on Alarak's Death Wave missile effect.
List of Effects: Death Wave (Green), Frost Wave (Blue), Solar Wave (Orange), Void Wave (Purple)
Second Pack, Lasers: A pack of custom laser missile effects of different colors made based on Xanthos laser missile effect. For each color there is a normal version and broader version of the same missile.
Third Pack, Cosmic Hybrids: A pack of hybrid models I made for a map I'm working on and I decided to release them here, it also includes a custom Archon model, all the models share the same custom dds skin.
List of Models: includes a variation of all hybrid models in the game and a variation of the archon model.
Fourth Pack, Void Hybrids: A pack of hybrid models made to look like infused with void energy, all the models share the same custom dds skin.
List of Models: includes a variation of all hybrid models in the game.
Fifth Pack, Void and Cosmic Hybrid Death Models: A pack of custom death models I made for both my cosmic hybrid and void hybrid pack.
List of Models: Includes a purple variation of all hybrid death models found in the game, to use in conjunction with my hybrid models, as well as the death model of my cosmic archon model.
Sixth Pack, Mega Beam Pack: A pack of wide beam effects, based on Swann Mega Global Beam.
List of Models: Solar Mega Global Beam, Cosmic Mega Global Beam and Frost Mega Global Beam
Seventh Model Upload, Cosmic Archon Fixed: Uploaded a fixed version of my Cosmic Archon, in my previous model I messed one of the textures references, which caused some particle effects to not be displayed properly.
Eighth Model Pack, Energy Missiles: A pack of enery missiles based on the infested stukov missiles, and 3 cyan colored impact explosion models for the SpiritE_Missile found within the pack.
List of models: SolarE Missile, FrostE Missile, SpiritE Missile and DestructionE Missile, plus 3 cyan impact explosions for the SpiritE Missile or any other cyan colored custom energy missile model you may find.
Ninth Model Pack, Elite Templar Pack: A pack of elite templar models based on Malash base model this is an upgrade of one of my previous packs, I improved some of the textures, implemented variations of the models with different gemstone colors (ruby, saphire, amethyst, emerald) and adjusted all the particle effects within each model to match the colors of the gems present in the armor and in an few cases to match the concept of the model itself.
List of models: Gold Templar (5 variations), Fury Templar (5 variations), Void Templar (4 Variations), Chaos Templar (3 Variations), Frost templar (2 Variations), Wraith Templar (2 Variations), Fel Templar (1 Variation).
Tenth Model Pack, Dark Energy Ray Missiles: A pack of energy missile effects based on the Sacrifice Missile model, it's a dark missile effect where the missile leaves a dark trail of energy and smoke as it travels. Made for abilities or units themed around the concepts of void, darkness and death.
List of models: Void Ray Missile, Shadow Ray Missile, Fel Ray Missile and Spirit Ray Missile
Eleventh Model Pack, Fireball Missile Pack: A pack of projectile models based on Yagdra's fire ball missile with an impact model that matches each missile.
List of models: 3 color variations of the fireball missile (purple, green, blue) and 3 impact models to match each missile.
Twelfth Model Pack, Charged Energy Missile Pack: A pack of energy missile models that burst with energy particles.
List of models: Cosmic Burst Missile, Frost Burst Missile, Death Missile Charged and Void Missile Charged.
Thirteenth Model Pack, Energy Cannon Missile Pack: A pack of energy missile models based on the Cerberus Yamato Missile.
List of Models: Fury Cannon Missile, Necron Cannon Missile and Solar Cannon Missile
Fourteenth Model Pack, Archon Variation Pack: A pack with variations of several archon models. Includes fire variations , darker variations, and green energy variation of several Archon models.
Fifteenth Model Pack, Orbs Pack: A pack of orb missiles. Four of the models, have team colored emitters, which allow greater customization of their appereance.
Sixteenth Model Pack, Channel Effects Pack: A pack of charge/channel effects. Includes different color variations of a shockwave effect that has a channel/charge animation and includes different color variation of the channel/charge visual effect used by Kerrigan's Apocalypse ability.
Seventeenth Model Pack, Charged Energy Buff Pack: A pack of energy effects in different colors, that can act as buffs or debuffs for abilities or effects that revolve aorund radiation, electricity, disintegration or anything related to energy or magic.
Eighteenth Model Pack, Charged Beam Pack: A pack of energy missiles in different colors, for abilities that fire big missiles in a straight line, like Alarak's Wave of Destruction.
Nineteenth Model Pack, Shadow FX Pack: A pack of energy effects in different colors that have shadow emitters, that can be used as impact or cast effects for abilities related to darkness, the void, death or anything related to spectres and demons.
Twentieth Model Pack, Lightning Strike Pack: A pack with 21 variations of lightning effects with different colors and lightning shapes for abilities or effects that call down lightnings upon the battlefield.
Twenty-First Model Pack, Archon Additional Variations Pack: Includes the Crimson Archon and Radiant Archon models, plus two minor additional variations of my Nebular Archon model.
Twenty-Second Model Pack, Vortex Effect Pack: A pack of energy vortex effects in different colors, that can be used as buffs, debuffs, 2D motion ground missile effects or persistent effects for different abilities.
Twenty-Third Model Pack, Orbs Pack 2: A pack of orb missile effects in different colors, includes a darker blue and intense green variations of previously uploaded models, as well as a yellow orange variation and a violet variation.
Twenty-Fourth Model Pack, Energy Shield Pack: A pack of energy shield effects in different colors, for abilities that create shields or apply stasis debuffs.
Twenty-Fifth Model Pack, Lightning Cloud Buff Pack: A pack of energy buff effects in different colors, that can be used as buffs or debuffs for abilities that revolve around electricity, smoke, mist, radiation or magic.
Twenty-Sixth Model Pack, Energy Cloud Pack: A pack of energy cloud effects with different variations, for AoE effects and abilities that create persistent effects in wide areas.
Twenty-Seventh Model Pack, Boss Lightning Pack: A pack of 51 lightning beam effect variations that I created while working on some boss units, for attacks and abilities that use energy beam effects.
Twenty-Eighth Model Pack, Simple Lightning Pack: A pack of simple lightning effects in different colors for abilities that shoot multiple lightnings or chain lightning type abilities.
Twenty-Ninth Model Pack, Energy Aura Pack: A pack of energy aura effects in different colors, for aura abilities and persistent area of effect abilities.
Thirtieth Model Pack, Magic Aura Pack: A pack of magic circle effects that can be used as aura or channel effects, for abilities themed around spellcasters or magic.
Thirty-First Model Pack, Miscellaneous Magic Pack: A pack I made of several effects, for abilities themed around magic and curses.
Thirty-Second Model Pack, Hybrid Fire and Darkness Pack: A pack of Hybrid Dominator model variations themed around the concepts of fire/light and darkness/void.
Thirty-Third Model Pack, Mega Beam Pack 2: A pack of wide energy beams in different colors for abilities that are meant to fire big bad lazers of death.
Thirty-Fourth Model Pack, Transparent Glaze Pack: A pack of 56 energy glaze model variations with different textures, for buffs that apply glazes to units or to change the appearance of regular units to make them look like they are infused with elemental, psionic or magical energy.
Thirty-Fifth Model Pack, Eldritch Glaze Pack Part A: A pack of 44 glaze model effects that heavily alters the appearance of the outer layer of any unit model they are applied to.
Thirty-sixth Model Pack, Eldritch Glaze Pack Part B: The continuation to the previous Eldritch Glaze Pack, with 44 glaze model effects that heavily alters the appearance of the outer layer of any unit model they are applied to, with glaze models that combine two animated textures.
this project is amazing, please keep up the good work
could you make a purple version of the GS orb? <3
In reply to x_plazma:
Thank you for your kind words. Regarding the GS orb, I think I could, but it will require me to make some custom textures first, because there are no ingame textures, to accomplish it (I know because I wanted to make a yellow GS orb and Purple one with ingame textures but I couldn't find the right textures to do it).
I may try to do it later but I´m currently trying to finish other model packs that only use ingame textures.
Working on custom textures for effects tends to be a bit of hassle many times, because many of them have textures that are translucent and editing those translucent textures in a way that makes the texture adapt properly to the model is a bit hard for me. I may give it a shot but I don't make any promises.
In reply to plasmus1:
thumbs up
if youre interested, i can edit/recolor textures properly using Photoshop. feel free to add me on discord (x_plazma)
In reply to x_plazma:
Ok thanks, I'll keep you in mind if I run into trouble. I also use photoshop, the problem I have sometimes, when editing highly translucent textures (textures that look like you took a normal colored layer and turn its opacity to something like 10% or 20%), is that when I'm altering their colors, sometimes the texture ends up inadvertently more solid/less translucent in some parts and with some effect models, that creates visual problems in terms of how the texture blends with other textures or it may give the texture an unpleasant color aura or something along those lines.
But you might be better than me editing colors of textures in photoshop, so maybe you'll be able to help me if I run into some troublesome texture.
Hi I have a red proyectile like the one in your pack but I'm trying to replace the white shiny part for a dark red, it's my first time doing this kind of stuff. If you could do it and show me or help me do it I'll be more than thankful
In reply to azkarion15:
Hi, particularly I don't take requests, because both my free time and modeling skills are quite limited at the moment, but you could use the m3 editor found on this site to try to edit the missile. Depending on the model it might be something simple or kind of hard. The first thing you need to do is find out the textures that are used on the model, for that you can use cutscene editor found in the galaxy editor, load the model into the cutscene editor and use the object data to see the names of the materials used by the model, or export the model out and open it in the m3 editor, then use the "CHAR tags bulk edit" option to see the names of the materials/textures used by the model. Once you know the names of the textures, you have to extract the the textures to see what they look like and you may also need a program to edit them, like photoshop with the nvidia dds plugin. Check the textures for anything that looks like something bright or shinny, just like energy ribbons, flares and so on.
If you are lucky the bright part of the model you want to change for a dark red will match one of the "shinny textures" and if that is the case, you can use the m3 editor to either swap the reference using the "CHAR tags bulk edit" option, for an ingame texture that has the visual qualities you are looking for (if there is one), or you can open the texture in question in an image editing software and change it's colors, save the texture with a custom name and then change the material reference with the m3 editor. Most likely you may also need to change the colors of some particles and materials within the model which are defined in the model's properties, in that case you will have to use the Tree View Editor option and search the "standard materials", "particles" and "ribbons" sections and check every single field in those sections that defines a color and then you have to experiment by changing the colors defined for those materials, particles and/or ribbons to achieve the desired result. Depending on the model, to change the color of some part of it, you may need only to change only 2 or 3 fields related to colors, but if you are unlucky you may have to change most of the color fields found in all "materials", "particles" and "ribbons", which can be a lot.
In reply to plasmus1:
In reply to plasmus1:
Hi, first of all good evening and yes from the frequency i see u posting its quite obvious u are very busy and limited, just for that i thank you for taking the time to answer my question i was doing as u say in here with unlucky results so i went 1 by 1 and changed everything to red but ended up obtaning a missile like the red one in your energy missile pack i even tried changing it all to a more darker color like purple (particle-ribbons included) but result is always the same, that brigth sphere in the energy missil remains the same.....white. Funny fact is when i add a tint in cutscene that white dissapears. If you are to busy then its ok, but if u arent ill really like your help since u work clearly reveals your skill lvl
Love your Hybrid models (and the Archon) but, could make them have a death animation? I can use the regular ones but then... they change appearence over their death.
In reply to Wonder_Rem:
Ok, I'll see what I can do
In reply to Wonder_Rem:
I uploaded a pack of purple color death models of all hybrids, which you can use as death models for my hybrid models and also added a death model for my cosmic archon model.
In reply to plasmus1:
Thx a lot! that will spare me some deep digging !
brother
In reply to x_plazma:
XD