The Planetary Boss Hunt
After destroying Czeth, Adrune fled the Planetary Fortress and found solitude at the great terran city of Rosea. You followed in his footsteps through the portal and after fighting through the trecherous forests of the area you arrive at the outskirts of the city....
Supports WASD movement and move click attack and mouse look
Left Click is attack, right click summons 6 broodlings to assist you and 1 key summons a healer support unit
Link to first map in the series
http://www.sc2mapster.com/maps/boss-fortress/
New Alpha footage of "Azura the Blinker"!!
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New Footage! Boss, Warship Rosea
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The City Break in and Boss, RoboTank
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Boss, Terran Warp Chopper
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Boss, Czex the Vaporizer
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Mount, Zergobo
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The Final Two Bosses, Tyran the Empowered and Thule, Son of Adrune
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Alpha v.10 Here it is guys! Well kinda LOL. This version includes the first 2 bosses of the map, i have marked the location of one with 2 rocks. It is straight ahead right into the city you cant miss it, you will be asked if you want to climb some stairs, just press 4 and you will be taken to him :).
Alpha v.1.1
- Added new boss and helper arrows that will help you locate the 2 bosses after Robotank
- Fixed some gaps that allowed you to exit map (hopefully lol)
Alpha v.1.2
•New boss "Warship Rosea" added. For my friends not able to read text due to my map not currently being localized i will explain the controls. Basically You can fire Photons at the ship on the upper level by pressing 2 and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (To be added later :))
BETA v.1.3
•Now in beta phase guys! No more bosses will be added until the current ones are polished/balanced
•Added new boss, *Czex the Vaporizer* He is the brother to Czeth the final boss of the planetary boss fortress who you destroyed. He can be accessed right after you kill Robotank, head right and go straight until u cannot go straight anymoe and can only turn right, keep going down that long pathway and you will notice destroyed city buildings and sand, you will run into him :)
Beta v.1.4
- Added camera reset fuction, simply press the space bar to reset should you mess up the camera via mouse wheel.
- Lowered Azura The Blinker hit points to 5200
- Increased Missle Turrent HP to 9500
Beta v.1.5
- Added lots of new polish to the overall city envirement.
- Changed a few stats of various boss fight situations
- Now Localized!
Beta v.1.6
- Removed alot of trash mobs to make it easier for you all to make it to bosses, this is a TEMPORARY fix until i get the best possible respawn/save/load system worked out, i think you all deserve nothing but the best and you shall receive :) For now use this opportunity to test bosses and practice.
- Changed starting point to just outside city, again this is temporary so dont get to used to it, all of these freebie fixes will be removed next update (prolly 2night)
- Lowered RoboTanks hit points to 300
- Lowered RoboTanks speed to 3.5, down from 4.0
- When engaging Czex forcefields will now appear behind you and block your way out, so make sure you really want to engage him from now on :)
- Fixed a bug that caused the earth to not stop shaking even after defeating Czex
- Fixed a bug that caused units to "pause" and not attack at all after defeating Czex
- Fixed a bug that did not fully disable the dialogue choice to climb the stairs to Azura.
- Added dialogue when defeating Czex, most likely only Alleriya will be the only person to ever see this ROFL.
Enjoy this while you can i'm only doing this because the next update will be the final boss dungeon and most of you cant even get beyond the first boss. Next update will introduce whatever revive/life system i find works best and will also LOCK Warship Rosea, by lock i mean you will no longer be able to visit her anytime you wanted to like before, Warship Rosea will be locked until having defeated all other bosses.
Beta v.1.7
- Zergobo the winged zergling has arrived.. somewhere ;). If you engage him be sure to keep him alive for 1 minute and he might let you mount him :)
- Fixed a bug that caused defeat even after killing Warp Chopper
Beta v.1.7B Hot fix
- Fixed the game not ending should you die while riding Zergobo
Beta v2.0
- Added the two final bosses of the map! They can be accessed by defeating Warship Rosea, but only for now as they need testing but for release you will be required to kill all non optional bosses to access them. Known Issues!
- There is NO story with this release but i do plan on adding a cutscene during the transition between Rosea and the final boss area.
- You can walk through certain points of the walls in the final boss area, so please just dont lol it will be fixed next update.
Beta v2.1
- Fixed an issue that caused Zergobo to be spawned on top of you after killing certain bosses even if you did not catpure him. I dont know why this was not reported sooner....
Release v2.2
- Here it is folks, the first official release version of the Planetary Boss Hunt!
- Fixed a bug with the supply depots at the start of the city
- Fixed a bug that caused the Stalkers to shoot you from under ground should you defeat C'zex to soon
- Added a whole bunch of story dialogue including the end game dialogue
- This is not the end folks, there is still much more room in the city and i figured i would fill the rest of the city with the top user suggestions! Now i do have plans for one mini boss in the city but there is still much more room left! So please, submit a comment and tell me what you want to see and i will make it happen should it be a popular request :) THIS MAY BE A RELEASE BUT THE SUPPORT FOR THIS MAP WILL NEVER DIE!
Release v2.3
- Fixed an issue with Zergobos attack distance being exploited
- Fixed an issue that would leave you stranded at Azuras rooftop
- Added PHASE ONE of respawn system, you now have up to 4 stored recharge abilities that will activate automaticaly upon your life reaching extremelely low percentage, this number is reduced to 3 should you pick up Zergobo. Phase two will make it so the game does not end should you lose certain boss fights, but for now suck it up and be happy with this ;) <3
Release v2.4
- Fixed an issue with respawn system not working should you take alittle to much damage :)
Release v2.4b
- Upped the percentage of health needed to activate the recharge ability.
Release v2.5
- Azura and Warp Chopper will no longer end the game in defeat should you fail the encounter. If you defeat them you will gain new abilities! Terran Warp Chopper = Warp Enemy, press E to warp a nearby enemy unit towards you Azura the Blinker = Shock Leech, press Q to shock nearby enemies and heal yourself!
- These abilities DO NOT WORK FOR ZERGOBO ATM
- Increased photon damage by double VS Warship Rosea
- Warship Rosea and all bosses beyond her are still game enders should you fail
Release v2.6
- Fixed a sh*t load of issues with 2.5, lol
- Increased Missile Turrets HP
Release v2.7
- Game should no longer end in defeat should Gateway be destroyed after defeating Warship
Leave feedback, reports bugs and share your thoughts of what you would like to see.
Incase you have not heard, i announced the final part of the series. It will include 12 player online co op with 10 differant character classes and a in depth leveling system. There is a forum thread on it but incase you have no seen it here is the trailer ;) Enjoy
Planetary Bosses Online : Gateways Trailer
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When it comes to the stairs to azura, i really cannot find a way to present it any other way then with markers. Now, of course two rocks are not the best choice LOL, but you know. What arrows dont lead to anything? Have you fully followed the path they point to? No you're not annoying, you like the map so in my opinion you have the right to say whatever the f*ck you want when it comes to feedback :)
stairs to azura still missing
some arrows on floor lead to nothing after robotank
also would be nice to have a cosmetic change & make the broodling spawn as blue player, them being red just doesnt go well with the templar i think xD
i know i'm annoying but that's what you get for requesting feedback :p
incoming fix for warship bug
ty :)
press 1 for sentry
new problem since update i got a little too close from robotank & game just froze lol other bug: i beat rosea & got teleported, but gate was still losing hp & i get defeat screen after being teleport for win (like 15seconds after)
hello, i have a little problem.... how can i spawn the healing sentry?
well thats why im making the bossses "encounters for benefits" instead of game ending encounters. Example, right now if you lose a boss fight you lose the game... i am going to make it so if u lose a boss fight u just dont get the bonuses u would get had you defeated said boss.
so many bosses have aoe and with the first person view its really hard to figure out the area of aoe so you end up running and hoping you're not hit for the most part.. its what i mean by lowish control. Same thing for the distance at wwhich you can hit them with melee, its too much guesswork
even if you do the exact same tactic for the same boss sometime you win sometime you get owned.. it seems ldependent on luck, its why without a progress save system it is discouraging, after you die from bad luck to a boss that you need a long time to go back to
What is wrong with the controls?
nope i wait update to start the map again.. wasting 15min each time having to start from begin is too frustrating, especially since the control is crap and its only luck to beat bosses and go on
Have videos or a story of an epic/funny encounter with a boss? feel free to share! :)
@dolpiff Thanks for the help :) Works perfectly.
Also here are the two unlockable abilities that you will get for defeating Azura and Warp Chopper. For Azura you will get Shock Leech, just as it sounds its a bolt of lightning that does damage and heals you abit. For Warp Chopper you will get the Warp Laso, an ability that will launch a beem of blue energy at your target and pull it towards you :)
Thanks for all the feedback guys! LOL i forgot about the rocks that lead to azura, those were just markers back in alpha. As for the respawn system, the problem isnt getting a real respawn system, like you said thats pretty easy. The main problem is resetting bosses, bc they all run on timers and im not to sure how to get that to work, no worries tho if you scroll down in comments ull see whats coming next major content update :) should fix all of your concerns.
@InsaneNdBonkerz its just a localisation issue, don't worry it's easy to fix, i also have to use it when he updates the map:
just use this http://www.sc2mapster.com/assets/sc2-localizer/ (credit to xhatix for the usefull tool) and patch the map with it before you launch the map. Be careful though, untick backup box or it will make two versions of the map (one not localized and one localized) and it can be hard to know which is which, whereas if you just untick it , there's only one version , localized.
@Bounty_98:
very small detail but please change the doodad for the 'stairs' to Azura. It's just two small rocks and supposed to be stairs lol xD about the respawn system i'm really not knowledgeable about the editor and stuff but couldnt you put beacons on the ground and triggers to respawn there upon death to a boss? some post i found mentionned adding an 'EVENT -UNIT DIES' source: http://www.staredit.net/starcraft2/Spawn_units
again im a noob so this might be not usefull at all & basic stuff
another lead: this map http://www.sc2mapster.com/maps/intersection/ has a revive system for the hydralisk if you die, maybe look how author did it or ask him for method
Also, if you intend to make collectibles buffs from defeating bosses, make sure they aren't overpowered, and think of possible combinations of all of them to keep em balanced
And for all the air bosses that involve pulling units to turrets, please increase survivability of said turrets somehow because its REALLY annoying where you are full hp but have to reload map because all towers got oneshot by chopper/momship (in other map i know) and there is no way to respawn them and retry the encounter..
good luck & keep up the good work
Hey, pretty nice map so far.
However I'm kinda experiencing a problem which I don't know how to fix.
The health bar, boss names or any other part of the map that have text come up with scripts and codes e.g. para/value... etc. etc.
How do I fix this?
Oh and thanks to Dolpiff for the bug reporting! Keep it up! As you can see if bugs are reported fast i fix them fast :)
New fix up for respawn system. Also wanted to share some info on the next major content update. All Bosses except Warship will give you a new ability when you defeat them, and the game will no longer end in defeat should you fail during certain bosses.. you just wont get the ability. Warship Rosea will still need to be defeated to make it to the end game, and if you fail during the fight the game will still end in defeat, but only for Warship. Oh and thanks to Dolpiff for the bug reporting! Keep it up! As you can see if bugs are reported fast i fix them fast :)