The Planetary Boss Hunt
After destroying Czeth, Adrune fled the Planetary Fortress and found solitude at the great terran city of Rosea. You followed in his footsteps through the portal and after fighting through the trecherous forests of the area you arrive at the outskirts of the city....
Supports WASD movement and move click attack and mouse look
Left Click is attack, right click summons 6 broodlings to assist you and 1 key summons a healer support unit
Link to first map in the series
http://www.sc2mapster.com/maps/boss-fortress/
New Alpha footage of "Azura the Blinker"!!
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New Footage! Boss, Warship Rosea
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The City Break in and Boss, RoboTank
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Boss, Terran Warp Chopper
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Boss, Czex the Vaporizer
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Mount, Zergobo
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The Final Two Bosses, Tyran the Empowered and Thule, Son of Adrune
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Alpha v.10 Here it is guys! Well kinda LOL. This version includes the first 2 bosses of the map, i have marked the location of one with 2 rocks. It is straight ahead right into the city you cant miss it, you will be asked if you want to climb some stairs, just press 4 and you will be taken to him :).
Alpha v.1.1
- Added new boss and helper arrows that will help you locate the 2 bosses after Robotank
- Fixed some gaps that allowed you to exit map (hopefully lol)
Alpha v.1.2
•New boss "Warship Rosea" added. For my friends not able to read text due to my map not currently being localized i will explain the controls. Basically You can fire Photons at the ship on the upper level by pressing 2 and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (To be added later :))
BETA v.1.3
•Now in beta phase guys! No more bosses will be added until the current ones are polished/balanced
•Added new boss, *Czex the Vaporizer* He is the brother to Czeth the final boss of the planetary boss fortress who you destroyed. He can be accessed right after you kill Robotank, head right and go straight until u cannot go straight anymoe and can only turn right, keep going down that long pathway and you will notice destroyed city buildings and sand, you will run into him :)
Beta v.1.4
- Added camera reset fuction, simply press the space bar to reset should you mess up the camera via mouse wheel.
- Lowered Azura The Blinker hit points to 5200
- Increased Missle Turrent HP to 9500
Beta v.1.5
- Added lots of new polish to the overall city envirement.
- Changed a few stats of various boss fight situations
- Now Localized!
Beta v.1.6
- Removed alot of trash mobs to make it easier for you all to make it to bosses, this is a TEMPORARY fix until i get the best possible respawn/save/load system worked out, i think you all deserve nothing but the best and you shall receive :) For now use this opportunity to test bosses and practice.
- Changed starting point to just outside city, again this is temporary so dont get to used to it, all of these freebie fixes will be removed next update (prolly 2night)
- Lowered RoboTanks hit points to 300
- Lowered RoboTanks speed to 3.5, down from 4.0
- When engaging Czex forcefields will now appear behind you and block your way out, so make sure you really want to engage him from now on :)
- Fixed a bug that caused the earth to not stop shaking even after defeating Czex
- Fixed a bug that caused units to "pause" and not attack at all after defeating Czex
- Fixed a bug that did not fully disable the dialogue choice to climb the stairs to Azura.
- Added dialogue when defeating Czex, most likely only Alleriya will be the only person to ever see this ROFL.
Enjoy this while you can i'm only doing this because the next update will be the final boss dungeon and most of you cant even get beyond the first boss. Next update will introduce whatever revive/life system i find works best and will also LOCK Warship Rosea, by lock i mean you will no longer be able to visit her anytime you wanted to like before, Warship Rosea will be locked until having defeated all other bosses.
Beta v.1.7
- Zergobo the winged zergling has arrived.. somewhere ;). If you engage him be sure to keep him alive for 1 minute and he might let you mount him :)
- Fixed a bug that caused defeat even after killing Warp Chopper
Beta v.1.7B Hot fix
- Fixed the game not ending should you die while riding Zergobo
Beta v2.0
- Added the two final bosses of the map! They can be accessed by defeating Warship Rosea, but only for now as they need testing but for release you will be required to kill all non optional bosses to access them. Known Issues!
- There is NO story with this release but i do plan on adding a cutscene during the transition between Rosea and the final boss area.
- You can walk through certain points of the walls in the final boss area, so please just dont lol it will be fixed next update.
Beta v2.1
- Fixed an issue that caused Zergobo to be spawned on top of you after killing certain bosses even if you did not catpure him. I dont know why this was not reported sooner....
Release v2.2
- Here it is folks, the first official release version of the Planetary Boss Hunt!
- Fixed a bug with the supply depots at the start of the city
- Fixed a bug that caused the Stalkers to shoot you from under ground should you defeat C'zex to soon
- Added a whole bunch of story dialogue including the end game dialogue
- This is not the end folks, there is still much more room in the city and i figured i would fill the rest of the city with the top user suggestions! Now i do have plans for one mini boss in the city but there is still much more room left! So please, submit a comment and tell me what you want to see and i will make it happen should it be a popular request :) THIS MAY BE A RELEASE BUT THE SUPPORT FOR THIS MAP WILL NEVER DIE!
Release v2.3
- Fixed an issue with Zergobos attack distance being exploited
- Fixed an issue that would leave you stranded at Azuras rooftop
- Added PHASE ONE of respawn system, you now have up to 4 stored recharge abilities that will activate automaticaly upon your life reaching extremelely low percentage, this number is reduced to 3 should you pick up Zergobo. Phase two will make it so the game does not end should you lose certain boss fights, but for now suck it up and be happy with this ;) <3
Release v2.4
- Fixed an issue with respawn system not working should you take alittle to much damage :)
Release v2.4b
- Upped the percentage of health needed to activate the recharge ability.
Release v2.5
- Azura and Warp Chopper will no longer end the game in defeat should you fail the encounter. If you defeat them you will gain new abilities! Terran Warp Chopper = Warp Enemy, press E to warp a nearby enemy unit towards you Azura the Blinker = Shock Leech, press Q to shock nearby enemies and heal yourself!
- These abilities DO NOT WORK FOR ZERGOBO ATM
- Increased photon damage by double VS Warship Rosea
- Warship Rosea and all bosses beyond her are still game enders should you fail
Release v2.6
- Fixed a sh*t load of issues with 2.5, lol
- Increased Missile Turrets HP
Release v2.7
- Game should no longer end in defeat should Gateway be destroyed after defeating Warship
Leave feedback, reports bugs and share your thoughts of what you would like to see.
Incase you have not heard, i announced the final part of the series. It will include 12 player online co op with 10 differant character classes and a in depth leveling system. There is a forum thread on it but incase you have no seen it here is the trailer ;) Enjoy
Planetary Bosses Online : Gateways Trailer
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Found the problem, the recharge ability is based off percentage of health, it is currently set to 5 so say you go from 6% to 0, it wont work.. ill just have to bump it up to 10, that seemed to work best when testing
cheers for fast fix, gonna test again edit: same problem.. it says using one recharge abilities (btw it says one out of your four when there's only three available..) but nothing happens and camera just stays center around nothing, both templar and blinker vanish , just health bar is left
maybe its a bug with azura si storm or something
another annoying bug during this fight is when you spawn broodling they slide-pull you in the storms so you take 500's
wow that was easy, LOL incoming fix
Gee i didnt see this coming... lol, ill get right on it :)
respawn stuff bugs the map died during blinker fight, my templar disapeared and nothing hapened, had to alt f4
Not sure what that would actually do Dvir but ill put it in n test it out :) doesnt sound like something that would ruin the game Lol, also what do you all think of phase one of the respawn system? :)
i have a tiny request. can you add the action:
Unit - Make Dark Templar [166.78, 21.85] face (Camera Yaw of Player(1)) over 0.0 seconds
to the "Attack" trigger?
2.3 now live, phase one of respawn system included.
the shooting up bug i thought was with the healing unit, she is flying... ill try to fix it i just booted up galaxy editor and am preparing for another one of my long shifts :). Also speaking of music my personal favorite ATM is Thule, when the fight really kicks in and he goes for the Energy Totems, so epic lol
the ver I played I had just download
(I hit download on this page, then download when the next page comes up)
my replay files say it was 2.2
i actually thought that the music was kinda intresting probably one of my favorite parts about the game (loved the eggman music on robotank lol) but i must say im very impressed by the music over all. another suggestiong i have is if at all possible try out some kind of combo system (3 part combo maybe) as if you were to attack 3 times in a row it would be like: slash down, slash up, then dash through the enemy slash. type thing, not sure how hard that would be to implement.
other bug: when marines shoot at broodlings (ghosts too) they shoot up like they are aiming at the sky might need to fix that with the characteristic or property of the unit to ground or something and if you want it to stack then make the unit radius smaller or something.
What version did you play Ghoohg? lots of those bugs have been fixed.
Haven't been able to playtest in a while, just got a chance so here I go...
-might not be able to get out of the map at start, but you can still get lost in the trees :/
-when on the bridge the street directly across from you blurs (from the streetlights back)
-can't go to the menu screen by hitting f10
-if you start or restart while holding W, the game will glitch so that you always move toward the screen
-you can prevent the supply depots from raising by spawning broodlings on top of them (makes the tank ALOT easier)
-you can spawn broodlings to attack him while vaporizer is talking
-after killing Azura, you can go back to his zone and get stuck :/
-the marines on the roof say "warp that missile turrent"
-*opinion* warp chopper's regen is too high, especially since it cant (or at least i couldn't) pull it across the bridge
-attack zergobo, then run to the back corner (far left from entrance I think) you can sit there and he wont attack
Hope that helps.
btw can you add a mount/dismount feature for zergobo? he's a bit to hard to control for some fights.
lol well its pretty much exactly what boss band was going to be, well some bosses are.. bosses abilities activate specificaly depending on what part of the song it is lol, PERFECT example is Azura. Also should prolly stop the comment spammage, PM me if you like.
LOL. I couldn't see "Boss Band" coming together.. glad u made this the way u did. and u can puish urself just not that hard.... oh jeez that sounded really wrong...
Its funny how this series came to be actually, i think you all will laugh a bit. It was originaly going to be a rhythem game called Boss Band lol, i think you can see some evidence of this idea in some of the bosses you see in this map how they sync with the music.
Pushing myself is the only way to get this series on the map :) and it doesnt just start with Planetary Bosses Online, you will see it in the next few content updates for this map in the series.
lol. Dont push yourself? And Planetary Bosses Online looks good too!
Well i better have this map 100% filled with content by the time the next phase of the beta starts bc i want to get Planetary Bosses Online (See trailer above) going by atleast Alpha stage by then. LOL yeah right who am i kidding i set the bar SO high for the map its riddiculas but i can do it :)
lol ya, and oh, i like the sidquest idea, its one of those ideas that makes me want to play this final of this map even more.! keep up the great work, and when phase two of the beta is out, if rosea is still not locked, im going to go kick some a*s!