The Planetary Boss Hunt
After destroying Czeth, Adrune fled the Planetary Fortress and found solitude at the great terran city of Rosea. You followed in his footsteps through the portal and after fighting through the trecherous forests of the area you arrive at the outskirts of the city....
Supports WASD movement and move click attack and mouse look
Left Click is attack, right click summons 6 broodlings to assist you and 1 key summons a healer support unit
Link to first map in the series
http://www.sc2mapster.com/maps/boss-fortress/
New Alpha footage of "Azura the Blinker"!!
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New Footage! Boss, Warship Rosea
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The City Break in and Boss, RoboTank
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Boss, Terran Warp Chopper
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Boss, Czex the Vaporizer
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Mount, Zergobo
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The Final Two Bosses, Tyran the Empowered and Thule, Son of Adrune
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Alpha v.10 Here it is guys! Well kinda LOL. This version includes the first 2 bosses of the map, i have marked the location of one with 2 rocks. It is straight ahead right into the city you cant miss it, you will be asked if you want to climb some stairs, just press 4 and you will be taken to him :).
Alpha v.1.1
- Added new boss and helper arrows that will help you locate the 2 bosses after Robotank
- Fixed some gaps that allowed you to exit map (hopefully lol)
Alpha v.1.2
•New boss "Warship Rosea" added. For my friends not able to read text due to my map not currently being localized i will explain the controls. Basically You can fire Photons at the ship on the upper level by pressing 2 and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (To be added later :))
BETA v.1.3
•Now in beta phase guys! No more bosses will be added until the current ones are polished/balanced
•Added new boss, *Czex the Vaporizer* He is the brother to Czeth the final boss of the planetary boss fortress who you destroyed. He can be accessed right after you kill Robotank, head right and go straight until u cannot go straight anymoe and can only turn right, keep going down that long pathway and you will notice destroyed city buildings and sand, you will run into him :)
Beta v.1.4
- Added camera reset fuction, simply press the space bar to reset should you mess up the camera via mouse wheel.
- Lowered Azura The Blinker hit points to 5200
- Increased Missle Turrent HP to 9500
Beta v.1.5
- Added lots of new polish to the overall city envirement.
- Changed a few stats of various boss fight situations
- Now Localized!
Beta v.1.6
- Removed alot of trash mobs to make it easier for you all to make it to bosses, this is a TEMPORARY fix until i get the best possible respawn/save/load system worked out, i think you all deserve nothing but the best and you shall receive :) For now use this opportunity to test bosses and practice.
- Changed starting point to just outside city, again this is temporary so dont get to used to it, all of these freebie fixes will be removed next update (prolly 2night)
- Lowered RoboTanks hit points to 300
- Lowered RoboTanks speed to 3.5, down from 4.0
- When engaging Czex forcefields will now appear behind you and block your way out, so make sure you really want to engage him from now on :)
- Fixed a bug that caused the earth to not stop shaking even after defeating Czex
- Fixed a bug that caused units to "pause" and not attack at all after defeating Czex
- Fixed a bug that did not fully disable the dialogue choice to climb the stairs to Azura.
- Added dialogue when defeating Czex, most likely only Alleriya will be the only person to ever see this ROFL.
Enjoy this while you can i'm only doing this because the next update will be the final boss dungeon and most of you cant even get beyond the first boss. Next update will introduce whatever revive/life system i find works best and will also LOCK Warship Rosea, by lock i mean you will no longer be able to visit her anytime you wanted to like before, Warship Rosea will be locked until having defeated all other bosses.
Beta v.1.7
- Zergobo the winged zergling has arrived.. somewhere ;). If you engage him be sure to keep him alive for 1 minute and he might let you mount him :)
- Fixed a bug that caused defeat even after killing Warp Chopper
Beta v.1.7B Hot fix
- Fixed the game not ending should you die while riding Zergobo
Beta v2.0
- Added the two final bosses of the map! They can be accessed by defeating Warship Rosea, but only for now as they need testing but for release you will be required to kill all non optional bosses to access them. Known Issues!
- There is NO story with this release but i do plan on adding a cutscene during the transition between Rosea and the final boss area.
- You can walk through certain points of the walls in the final boss area, so please just dont lol it will be fixed next update.
Beta v2.1
- Fixed an issue that caused Zergobo to be spawned on top of you after killing certain bosses even if you did not catpure him. I dont know why this was not reported sooner....
Release v2.2
- Here it is folks, the first official release version of the Planetary Boss Hunt!
- Fixed a bug with the supply depots at the start of the city
- Fixed a bug that caused the Stalkers to shoot you from under ground should you defeat C'zex to soon
- Added a whole bunch of story dialogue including the end game dialogue
- This is not the end folks, there is still much more room in the city and i figured i would fill the rest of the city with the top user suggestions! Now i do have plans for one mini boss in the city but there is still much more room left! So please, submit a comment and tell me what you want to see and i will make it happen should it be a popular request :) THIS MAY BE A RELEASE BUT THE SUPPORT FOR THIS MAP WILL NEVER DIE!
Release v2.3
- Fixed an issue with Zergobos attack distance being exploited
- Fixed an issue that would leave you stranded at Azuras rooftop
- Added PHASE ONE of respawn system, you now have up to 4 stored recharge abilities that will activate automaticaly upon your life reaching extremelely low percentage, this number is reduced to 3 should you pick up Zergobo. Phase two will make it so the game does not end should you lose certain boss fights, but for now suck it up and be happy with this ;) <3
Release v2.4
- Fixed an issue with respawn system not working should you take alittle to much damage :)
Release v2.4b
- Upped the percentage of health needed to activate the recharge ability.
Release v2.5
- Azura and Warp Chopper will no longer end the game in defeat should you fail the encounter. If you defeat them you will gain new abilities! Terran Warp Chopper = Warp Enemy, press E to warp a nearby enemy unit towards you Azura the Blinker = Shock Leech, press Q to shock nearby enemies and heal yourself!
- These abilities DO NOT WORK FOR ZERGOBO ATM
- Increased photon damage by double VS Warship Rosea
- Warship Rosea and all bosses beyond her are still game enders should you fail
Release v2.6
- Fixed a sh*t load of issues with 2.5, lol
- Increased Missile Turrets HP
Release v2.7
- Game should no longer end in defeat should Gateway be destroyed after defeating Warship
Leave feedback, reports bugs and share your thoughts of what you would like to see.
Incase you have not heard, i announced the final part of the series. It will include 12 player online co op with 10 differant character classes and a in depth leveling system. There is a forum thread on it but incase you have no seen it here is the trailer ;) Enjoy
Planetary Bosses Online : Gateways Trailer
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Best thing you can do right now is to learn to defeat Zergobo, C'zex and get the buffs from killing those 2, then practice Warship Rosea.. ATM. Warship Rosea is not locked yet so you can get to her whenever you want and she takes you to the end so ;) When Rosea is locked tho you will be REQUIRED to kill all the bosses but i am not doing that until i impliment the checkpoint system or else nobody would see the end game content LOL
How would you guys feel about this as a sidequest. I wont go into details on how you will get to this but it will basically be a royal rumble of sorts VS almost all of the bosses from the planetary boss fortress, of course they will be beefed down of course lol but if you survive this you get a huge reward :) what do you guys think?
Ya, I will try to enjoy the rest, but there's one problem. I can't even get past Azura the Blinker xD
Yeah i will be filling the city with the top user suggestions plus some of my own ideas :) until then tho enjoy the current content... plenty of tough bosses. Commando has started the list of suggestions quite well so far, i hope it continues to grow with the same qaulity of ideas.
1 second ago So far if you're not entirely done with this map you should add more the city and ass like little side gangs and bosses. Oh, never mind seems you've said it in your description.
yeah i was aware of that boss in particular but it was just a movement thing to get to the top of the cliff as i dont see the infestor being able to jump up one lol the boss concept i had in mind was more of a passive boss where you had to outlast it and such. but it would come down onto the field as if to be mad that his minions cant kill you he would come down and try it himself, then after certain amount of damage hes like oh shat that hurts and goes back out of ur range.
same idea different concept i believe.
Oh and i have come up with a checkpoint system, its still coming i dont want you guys to think i've abandoned your calls for it :)
Wow! That was fast! Thanks for the suggestions comando, its funny because the optional boss i was thinking of was going to be a barracks that pumped out waves of enemies until you destroyed it. I know its not exactly the same idea as yours but i found it funny bc of certain similarities. As for abilities certain bosses do grant you extra abilities but i will def consider some more for use during the entire mission. I will definently keep all your ideas in mind for the next major update i promise you. Also on the burrowing boss thing, have you fought C'zex yet? LOL. Anyways i dont know if your aware but i announce the 3rd part in the series yesterday with a trailer, ill post it in the description right now.. it will be 12 player online ;) up to 8-10 differant classes with differant abilities and leveling systems etc.
not sure what your thoughts are but ive always thought it would be cool to have some kind of temporary cloak ability for the DT, or you could possibly develop an ability tree you could choose from mny different paths (might require some UI development though), i love the game but i feel limited using broodinglings and a healer all the time. just my thoughts,
also another idea for a boss would be an infestor, cant think of any actual moves/abilities right now other then infested terrans. could have a number of large barracks that become infested unless you "destroy" the fested tentacles or w/e (use the old corruption effect or contaminate on the barracks to get the infested look) not sure what type of suggestions your open to but if you wanted to develop it more you could make it a boss that would burrow under the ground and unburrow on top of a cliff while his little creations run amuck and try to destroy you. he could throw down eggs from a top the cliff that create banelings with a timed life so you would have to run away or something. other possible abilities such as making an ability that puts gunk all over you and makes it impossible to use a spell/ability for x seconds. you are the creator though so your thoughts on this is what counts. thats just a rough sketch of the boss idea but yeah go figure.. if you want me to expand on it a bit more though let me know.
2.0 is now live, enjoy and be sure to leave feedback/comment! :)
Sorry for the lack of a new boss guys, i have a good excuse tho. The next boss content update will include 2 bosses and the conclusion to the map ;)
Keep comments/bug reports/feedback coming guys!
zergmount now live :)
Lol, a Zergmount would be sooooo EPIC xD
So its late and im just finishing up the final boss dungeon area and working on the sequence that occurs in between that area and defeating Rosea when it occured to me how awesome would it be if i added another optional boss that was a zergling that if defeated could be your mount? Really need feedback on this one guys ;)
Also figured i would let everyone know on the life/save system i have chosen. Basically if you die on a boss he will reset and you will spawn in and around his original entrance and you can start the entire fight over, now this will take awhile to get right but i just wanted to let everyone know what is ahead besides the final boss dungeon. I have no decided on how many lives you will have but feel free to leave suggestions :)
I'm glad you like it, just remember all the other changes are not permanent but meant to help everyone practice for when bosses are locked. Also just so everyone knows Alleriya is grand champion of the map, having defeated all bosses before this patch is quite the achievement :)
The change made to the tank is perfect! Working on Czex now he is hard!
When i release Planetary Bosses Online i know exactly who im playing with (Hint hint Alleriya lol)
Oh and also congrats Alleriya, i wish you had footage of downing all the bosses bc even to me as the person who made that, that is quite the achievement :)