The Planetary Boss Hunt
After destroying Czeth, Adrune fled the Planetary Fortress and found solitude at the great terran city of Rosea. You followed in his footsteps through the portal and after fighting through the trecherous forests of the area you arrive at the outskirts of the city....
Supports WASD movement and move click attack and mouse look
Left Click is attack, right click summons 6 broodlings to assist you and 1 key summons a healer support unit
Link to first map in the series
http://www.sc2mapster.com/maps/boss-fortress/
New Alpha footage of "Azura the Blinker"!!
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New Footage! Boss, Warship Rosea
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The City Break in and Boss, RoboTank
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Boss, Terran Warp Chopper
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Boss, Czex the Vaporizer
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Mount, Zergobo
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The Final Two Bosses, Tyran the Empowered and Thule, Son of Adrune
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Alpha v.10 Here it is guys! Well kinda LOL. This version includes the first 2 bosses of the map, i have marked the location of one with 2 rocks. It is straight ahead right into the city you cant miss it, you will be asked if you want to climb some stairs, just press 4 and you will be taken to him :).
Alpha v.1.1
- Added new boss and helper arrows that will help you locate the 2 bosses after Robotank
- Fixed some gaps that allowed you to exit map (hopefully lol)
Alpha v.1.2
•New boss "Warship Rosea" added. For my friends not able to read text due to my map not currently being localized i will explain the controls. Basically You can fire Photons at the ship on the upper level by pressing 2 and the goal of the fight is to defend the Warp Gate, it is the entrance to the location of Adrune! (To be added later :))
BETA v.1.3
•Now in beta phase guys! No more bosses will be added until the current ones are polished/balanced
•Added new boss, *Czex the Vaporizer* He is the brother to Czeth the final boss of the planetary boss fortress who you destroyed. He can be accessed right after you kill Robotank, head right and go straight until u cannot go straight anymoe and can only turn right, keep going down that long pathway and you will notice destroyed city buildings and sand, you will run into him :)
Beta v.1.4
- Added camera reset fuction, simply press the space bar to reset should you mess up the camera via mouse wheel.
- Lowered Azura The Blinker hit points to 5200
- Increased Missle Turrent HP to 9500
Beta v.1.5
- Added lots of new polish to the overall city envirement.
- Changed a few stats of various boss fight situations
- Now Localized!
Beta v.1.6
- Removed alot of trash mobs to make it easier for you all to make it to bosses, this is a TEMPORARY fix until i get the best possible respawn/save/load system worked out, i think you all deserve nothing but the best and you shall receive :) For now use this opportunity to test bosses and practice.
- Changed starting point to just outside city, again this is temporary so dont get to used to it, all of these freebie fixes will be removed next update (prolly 2night)
- Lowered RoboTanks hit points to 300
- Lowered RoboTanks speed to 3.5, down from 4.0
- When engaging Czex forcefields will now appear behind you and block your way out, so make sure you really want to engage him from now on :)
- Fixed a bug that caused the earth to not stop shaking even after defeating Czex
- Fixed a bug that caused units to "pause" and not attack at all after defeating Czex
- Fixed a bug that did not fully disable the dialogue choice to climb the stairs to Azura.
- Added dialogue when defeating Czex, most likely only Alleriya will be the only person to ever see this ROFL.
Enjoy this while you can i'm only doing this because the next update will be the final boss dungeon and most of you cant even get beyond the first boss. Next update will introduce whatever revive/life system i find works best and will also LOCK Warship Rosea, by lock i mean you will no longer be able to visit her anytime you wanted to like before, Warship Rosea will be locked until having defeated all other bosses.
Beta v.1.7
- Zergobo the winged zergling has arrived.. somewhere ;). If you engage him be sure to keep him alive for 1 minute and he might let you mount him :)
- Fixed a bug that caused defeat even after killing Warp Chopper
Beta v.1.7B Hot fix
- Fixed the game not ending should you die while riding Zergobo
Beta v2.0
- Added the two final bosses of the map! They can be accessed by defeating Warship Rosea, but only for now as they need testing but for release you will be required to kill all non optional bosses to access them. Known Issues!
- There is NO story with this release but i do plan on adding a cutscene during the transition between Rosea and the final boss area.
- You can walk through certain points of the walls in the final boss area, so please just dont lol it will be fixed next update.
Beta v2.1
- Fixed an issue that caused Zergobo to be spawned on top of you after killing certain bosses even if you did not catpure him. I dont know why this was not reported sooner....
Release v2.2
- Here it is folks, the first official release version of the Planetary Boss Hunt!
- Fixed a bug with the supply depots at the start of the city
- Fixed a bug that caused the Stalkers to shoot you from under ground should you defeat C'zex to soon
- Added a whole bunch of story dialogue including the end game dialogue
- This is not the end folks, there is still much more room in the city and i figured i would fill the rest of the city with the top user suggestions! Now i do have plans for one mini boss in the city but there is still much more room left! So please, submit a comment and tell me what you want to see and i will make it happen should it be a popular request :) THIS MAY BE A RELEASE BUT THE SUPPORT FOR THIS MAP WILL NEVER DIE!
Release v2.3
- Fixed an issue with Zergobos attack distance being exploited
- Fixed an issue that would leave you stranded at Azuras rooftop
- Added PHASE ONE of respawn system, you now have up to 4 stored recharge abilities that will activate automaticaly upon your life reaching extremelely low percentage, this number is reduced to 3 should you pick up Zergobo. Phase two will make it so the game does not end should you lose certain boss fights, but for now suck it up and be happy with this ;) <3
Release v2.4
- Fixed an issue with respawn system not working should you take alittle to much damage :)
Release v2.4b
- Upped the percentage of health needed to activate the recharge ability.
Release v2.5
- Azura and Warp Chopper will no longer end the game in defeat should you fail the encounter. If you defeat them you will gain new abilities! Terran Warp Chopper = Warp Enemy, press E to warp a nearby enemy unit towards you Azura the Blinker = Shock Leech, press Q to shock nearby enemies and heal yourself!
- These abilities DO NOT WORK FOR ZERGOBO ATM
- Increased photon damage by double VS Warship Rosea
- Warship Rosea and all bosses beyond her are still game enders should you fail
Release v2.6
- Fixed a sh*t load of issues with 2.5, lol
- Increased Missile Turrets HP
Release v2.7
- Game should no longer end in defeat should Gateway be destroyed after defeating Warship
Leave feedback, reports bugs and share your thoughts of what you would like to see.
Incase you have not heard, i announced the final part of the series. It will include 12 player online co op with 10 differant character classes and a in depth leveling system. There is a forum thread on it but incase you have no seen it here is the trailer ;) Enjoy
Planetary Bosses Online : Gateways Trailer
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Well if they are all possible i think i will leave them the way they are and slowly make them easier, i already have the final boss dungeon down so i think next patch today will be bug fixes and maybe the final dungeon release later 2night.
Update: I was also able to kill the Chopper boss. So all bosses down. They are all possible, just quite hard :P I guess its up to you to change them in any way or just leave them like they are.
So today was my lucky day :) After coming back I felt like trying some bosses again. I was able to down Azura in my second try, he had 100 HP when he enraged, and I just did 1 last hit, mby he killed himself tho, but I survived with half HP since I was full when he enraged.
After that i tried Czex. And in my third try I downed him, too :). But after defeating Czex I still had the "eathquake" as if he would still go under the earth and pop back up. Also, after defeating him, all enemies would not attack anymore, they just stood around and did nothing, like when i wanted to kill Azura right after i killed Czex.
So, 4 bosses down 1 to go. Allready did some tries on the Chopper, before Czex. I still have the problem that the Chopper just doesnt follow me always. And the fact that marines spawn different in every try is really annoying. But i realized that the turrent always ports to the same locations. So mby ill just have to figure out how to best use that to my advantage. Another thing you might consider is, that you could make it possible that the healer can heal the turrent.
So for me all the bosses, except the Chopper are totally fine. They take some time to learn and Czex maybe has quite a luck faktor on where he teleports next but I would say thats fine since he will only be an optional boss, or like you mentioned to give ppl only bonuses for the final boss, thats up to you ;)
Dont worry guys, a respawn system is coming. I just gotta set up good points to respawn at lol. You dont want to get pwned by the tank, respawn right under him and die instantly again do ya? ;) I am loving the tank horror stories lol, what i like to do is do not spawn broodlings b4 your about to turn bc you want him as far from the other side/wall your about to turn to as possible and blings seem to push him in the middle more.
You should add some sort of checkpoint or save because it's not really fun having to go through the first few bosses over and over again.
k just played the this one now.. died running from tank boss lol after 3 more tries... i cant survive him. I tried to run away.. hes about the same speed as me(i think) then when i tried to turn he got me.. then on next try i rotated camera.. and then tried to run around him, and i noticed he moves sideways as well... very hard... I tried hiding by a lampost thingy.. didnt work..
I read your thinking about a save/load thingy? or maybe lives... Like i was telling u on Planetary Fortress, i made those changes for myself, implimented 3 lives into it, and i also gain 200 hp for each boss beaten... and when u die you retain that hp. Well so far..., ive only used it on the first 4 bosses. Thor/Ultra/Immortal and after Stalker/Reaper. I havent implimented it for any other bosses.. but those first 4 hp bonuses still work after u die both times. Maybe that would work here? Idk, do what u want, lol its your map. :) But Tank is tough lol
Lol got stuck on the tank like 5 times you might to slow him down just a tad, if you don't do your turn perfectly he will kill you
Will try to get past him later when i am less frustrated lol.
and i thank you very much for your feedback, this project has been frustrating due to lack of feedback when compared to the first map in the series. The first map evolved so much due to feedback and i hope to make this one the same :)
Hmm well i know ive been thinking about revamping the whole idea of bonuses from bosses, im kinda leaning towards each bosses gives you a bonus towards the final dungeon/final boss and thats it, otherwise ppl will just kill Czex and pwn the whole map in no time.
I'll keep more feedback coming, you can be sure of that :) . Because it is a really nice game and i wanna support it. About the Healer, what I do is I first summon the Healer and directrly after that the broodlings, that way the healer will start healing and ofc stay on me. But in Bossfights it is sometimes not possible to do that. ^^
Yes the photons got the dmg boost aswell.
Oh and how were you able to kill warship so fast? the photons got the damage boost aswell?
Wow thanks for all the reports Alleriya, just got done reading it all. I am going to take your posts and get to work later 2night on fixing all of the things you listed. As with the healer, that was a problem in the first part of the series but what i usually do is just run into the healer, she seems to switch to you if you do that.. atleast for me :)
Some more things. After one try of Czex where he enraged I just ran away from him to kill the Warship just to give me some kind of achievment... After like 15 tries i started to get kinda pissed. Anyway, I noticed that i 1hitted the marined and killed the Warship in about 3 or 4 seconds. I guess one still gets that +damage that you are supposed to recieve if u manage to actually kill Czex (wich I think is not possible, but I will try on :) ).
After some tries on the Warp Chopper i noticed some things: First, if its possible, make the Chopper not turn around so fast, it is really hard to lure him into the turrent because he turns around really fast. Second, if its possible make the Marine spawntime not random but a fixed time, like 1,5sec after every second time the turret moved, that should give one enough time to lure the chopper and be able to reach the marines before they attack the turrent. Because if they attack it, it is nearly over, they deal quite a lot of dmg to it.
Another thing overall, is it possible to make the healer prioratize the templar is the main healing target and not the broodlings? It is really annoiyng that he usally heals the broodlings first when you need heal.
Some Bugs i noticed: If you enter the city, while you are running over the Supply Depots, you can summon broodlings and just keep running, this way some of the supply depots wont go up. If u do that it is really easy to trap the tank .
Another Bug is with Azura the Blinker. First of all, he is really freakin hard. The best try I had was him on 400 HP, then he did the enrage thing and i died. At an other try he enraged too, but i survived it by having enough HP and running an corner. I guess that should not be the case. I was ported down and was able to keep on playing tho. But while i was trying the Chopper, I accidentely pressed 4 and was ported on the empty plattform of Azura, couldnt get away from there and waited until my turrent went down.
Couldnt down Czex by now :( He is really unforgiving AND has a high LUCK factor, since you cannot use the broodlings to absorb the dmg. If you are unlucky and he spawns 3 or 2 times close to you, your healer wont be able to keep you alive.
Edit: Oh yeah about the Warship, it is just a matter of how fast you can press 2 :) Maybe you should change that to a fixed attackspeed like the normal attack of the Templar.
1.5 is now localized and available for DL! :)
Wow great job Alleriya, l salute you as Warship Rosea is one of those bosses that has not even been nerfed! It ends in victory bc he is the last boss thhat leads to the final one. At the moment i recommend just cheating and placing the templar near a boss u want to fight lol, i only recommend this for now during beta test so we can get these bosses straightened out.. good luck with Czex, hes my fav bc i had the idea for him for quite some time but couldnt get it to work... when he was in alpha and he would rise up from the sand he would keep on going into the sky LOL. Oh and i am currently trying to develope a life or save system that will not affect the difficulty.
This game is really awesome and quite challanging. After some tries on all the bosses I was finally able to defeat the the Warship Rosea. But after defeating it you get to a Victory Screen. Imo, there should be a Savepoint after each boss and you should have like 5 lifes or something. The next one to fall is Czex, i know the tactic more or less on how to defeat him. Just some tries missing.
Your map is awesome. I have just the same idea for the map but I really can't use the new editor for StarCraft. The old one for SC:BW was a way easier ^^
Incoming localized version of map later today, please keep feedback and suggestions coming!
Good example is, Czex the Vaporizer will be an optional boss that should you defeat him your weapon will be imbued with Mega Damage the rest of your journey :) but he is no pushover lol. Oh and instead of a res system im going to impliment a save/load system instead.