Planet Package!
Here's a planet package I made to answer this particular request: http://forums.sc2mapster.com/development/artist-tavern/4423-planet-models/#p9
It contains 76 planets, actually it only contains one planet model :P but it has 76 textures for you to choose between. To change the "planet" all you have to do is rename the whatever texture you wish to use so you can import them to the editor. Better instructions inside the package.
The package is rather large so you can contact me to upload a single planet or give you the textures at least.
I take no credit for the diffuse textures, all of them you can find at www.filterforge.com, the rest (normal maps, model, renders, stuff) was made by me.
Enjoy it!
I've uploaded a mod of all working models to make it easier for people to use these in their map. A link is provided below and I also have an asset here on Sc2Mapster.
http://www.hiveworkshop.com/forums/sc2-resources-675/72-planet-pack-227116/
Textures must go to Assets/Textures/planet_normal.dds
models work fine in root
Add some attachment points
here is what I got running
It seems there is a problem when selecting units when the planet model is on the screen. If I try to box select my units, the planet is selected instead. The model is the problem since I have tested using the model on default structures such as the Command Center, and the problem still occurs.
Nice textures and everything, but there's something very wrong with the planet rotation. The size and shape of the planet changes during the animation - it looks like the planet is pulsing. I don't know if this project is still supported, but it may be better to use the still model and have it rotate on your own.
I uploaded 19 planet model of it and the single star, see: http://forums.sc2mapster.com/resources/art-assets/22220-planet-models/
Sc2 doesn't recognize the sun model. Why is the location the textures have to be only mentioned in the hexedit tutorial and not in the readme or project description? Why does the rotating planet change size?
Wow, I'm really sorry, I've been so out of the loop because of university but I come back for a while and see that you guys are using my package, thank you very much for purchasing the
wait, nvm :PAnyway, as to using multiple textures with one model. Nope. That won't happen. The texture name is embedded in the model format so any chances of "dynamically" changing the texture so you only use one model would be incorrect.
If you want to use multiple planets (with different textures), you'd have to use multiple models as well. So what you'd have to do is rename the texture inside the model itself. You can do this by opening the model in 3ds max (and the m3 plugins) and reapplying the texture or you can hexedit it!
The last one would be the most viable option for all of you. Don't get scared by the words hex editing the process you'd have to follow is the ...following? :P
1. Download any hex editor, XVI32 would be a good choice that I recommend. 2. Then install/extract (obviously) and run it and open your m3 (in this case the planet model) 3. use the hex editor search function to search for the string ".dds" don't search for anything else that's not text type. This will make you jump to the part where the reference to the texture name is. 4. it should look like this: http://img593.imageshack.us/img593/4872/img1k.png 5. Place your cursor or whatever in the last character of the string and change it to "1" or "2" and such. Like this: http://img507.imageshack.us/img507/3473/img2h.png 6. Save and your model should now use the texture with the name you edited. Don't add new charcters to the texture name, just change a few letters or numbers.
I apologize for seeing this soooo late and I hope I helped :P If you have more questions it'd be easier for you to contact me at my email, at least at the moment since I'm still on classes.
I looked aswell, couldn't find anything related to over-riding the texture.
in model: Editor Texture Expressions + Editor Texture Matches + Texture Applied Groups Texture Declarations + Texture Information +
I didnt find any texture related in actor...
@Vophsix
i believe in the actor or model there is a field called something like "Override Custom Texture"
set that to the one u want
is it possible to have the one planet model with multiple textures in a map?
i did all like in instructions(renamed and imported to my map), but textures didnt apply to sun model. Sun just looks like purple sphere inside my map. where is my mistake?
problem solved: path to textures inside map should be "Assets/Textures/xxx.dds" - so import them correctly or then move to right location.
"5. You're ready to export the planet.m3 along with your renamed textures into the editor."
How to?
wow, those stars look awesome.
I wish you could avoid that sort of pinching effect at the poles of the planet :( But it seems unlikely.
You can see it more clearly on some planets, like the blue ones in the Binary Star System image, or the video.
K guys, fixed the planet model and added two more for sun and binary star. Take a look at the images. Enjoy!
EDIT: I made the planet be animated:
I'll make a sun and try to apply some emissive maps too so it glows. Update coming soon...
wow man you are great!!!
I gona implement them on my map soon.D
Also can you make one texture for sun/star?
Hell, I was just about to port some Warcraft 3 planet models over in 3DS max too! Thanks a lot for this, you've saved me several hours of work ^^
You're awesome just for doing this man.