Pass Defense v1.4

Details

  • Filename
    PassDefense1.SC2Map
  • Uploaded by
  • Uploaded
    May 15, 2010
  • Size
    170.68 KB
  • Downloads
    186
  • MD5
    f0c60ac4e6d793232d3b8ca3156546f4

Changelog

v1.4 -Massive patch -consolidated endgame triggers -Colonel Chen is now necessary for victory -endgame objective locations are now pinged -objectives update now -should have REALLY fixed heroes now (probably 3rd time saying this..) -banshee spawns at full health now -banshee shield regen decr 10 to 5, dmg decr 45 to 35, atk speed 50% slower -ghost acad costs 0 to repair -updated teams info -changed supply settings -spore colony reworked, 40% faster atk speed, hp incr 400 to 500 -spine crawler hp incr 300 to 500, dmg incr 25 to 35, atk speed incr 10% -nydus flanker model enlargened, armor incr 1 to 2 -bunker hp decr 400 to 350, shield incr 0 to 50 -medivac accel decr 50%, speed decr 20% -reworked rear spawn -added more waves to endgame spawns (significantly harder) -CSSNap turn rate -50%, speed -33%, accel -50% -NEW ABILITY for commandpost: reinforce supply depot, +500 hp to depots v1.3 Consolidated End Game triggers, Chen is Primary now, Endgame Objective Pings added, Objective Update added

Fixed: Chen level up for good THIS GODDAMN TIME

Error Blobs, MP glitches