Pass Defense v.7

Details

  • Filename
    PassDefenseBETA2.SC2Map
  • Uploaded by
  • Uploaded
    May 10, 2010
  • Size
    149.25 KB
  • Downloads
    291
  • MD5
    bff9c6d5849017882a585d013a43e643

Changelog

v.7
-added seeker missiles and point defense (medic drone)
-snipe energy cost incr. 25 to 35
-15 second cloak cooldown
-cloak now drains 3en/sec
-replaced default conscripts by the bunkers with rines
-conscripts renamed to armed citizenry
-buffed overseer's detector capabilities
-adjusted cinematic text color
-fixed lvl 1 hero glitch (I think)
-fixed abilities hotkey conflicts
-restructured hero abilities system
-tweaked some spawning issues
-buffed banshee: hp +210, shield +150 regen+5, dmg -30% speed, +300% dmg
-supply depot +50 shield
-SCV now has heal button reduce confusion on the 5 energy
v.6c
-fixed medivac movement speed glitch
(turns out I had mvt speed dup'd from a dev unit)
-reapers now have shield instead of energy -_-
v.6a
-reuploaded for localization patch
v.6
-added modded version of Dest1ny's leaderboard
-changed team properties
-fixed barracks spawning conscripts instead of marines
-reapers given 5 shield, range decreased from 9 to 8, D8 dmg increase from 30 to 45
-rine range increased from 9 to 10
-infested terran range increased from 5 to 7
-reduced overseer spawn count
-turret damage incr 2 to 3, atk speed -50%
-medivac speed -12.5%
-max expanded
-updated hero abilities: new ability
-Colonel Chen max energy decr from 500 to 300, regen decr fro 2 to 1.5
v.58
-fixed a portrait glitch
-added 2-minute event :)
v.57c
-updated more doodads
-fixed the cursed rearspawn glitch (hopefully for good)
v.57b
-changed rear flank attack mechanics
-spawning is discontinued upon worm death
-all worms now spawn
-fixed spire property glitch causing it to die early in the game
v.57
-resized supply depot graphics to fit the pass better, incr. hp from 800 to 1000
-autoturret tweaked to increase attack speed 400%, decrease damage from 8 to 2, range increase from 6 to 7.5
-supply depot in the rear is now neutral property
-added portraits to mark events
-event at 3 minutes --> mutalisks
-reworked experience gain
-rudimentary ability system utilizing current abilities (just unlocked at start)
v.55b
-modified some doodads
-fixed forward command having energy instead of shield
v.55
-siege tank range increased from 13 to 15, minimum ranged increased from 2 to 5
-siege tank damage increased from 60 to 80
-siege tank splash damage reworked to make it more impact-centered with larger radius
-marine range decreased 40%
-worms now spawn units
-modified startup unit positioning
-decorated with better doodads
-tank range increased from 7 to 10
-tank attack speed doubled
-tank damage decreased from 15 to 7
-planetary fortress renamed Forward Commandpost
-forward commandpost damage increased from 40 to 60
-forward command post now has shields maxed at 750.

v.5
-entered beta
-roach warren death trigger fixed
-massively upgraded storyline
-extended gameplay
-ramped up difficulty a lot
-special events at 5 and 10 minutes
-map is larger
-captain is now colonel
-colonel chen is a hero unit
-supplies are no longer necessary
-changed colonel chen max energy to 500 from 550, energy regen from 1 to 2
-colonel chen can now place turrets

==========
v.35b
-added roach warren
-created roach spawn
-300second wave updated with roaches
-texts now display properly
==========
v.35
-increased supply limit
-fixed cruiser requirements
-added nuke capabilities
-increased sight range of capt. chen
-made game significantly harder once 300 second mark passes
=========

nydus worms may keep spawning units after death
it says "build banshee and build medivac" in starport but they actually refer to banshee and battlecruiser. 250-bcruser, 150-banshee
arming nuke may cause lag
ability system may be glitchy
lvl 1 heroes have all abilities unlocked