Pass Defense v.57b
Details
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FilenamePassDefenseBETA.SC2Map
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Uploaded by
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UploadedMay 4, 2010
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Size95.46 KB
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Downloads320
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MD5e818a39afea3e0f0d807bab658c86438
Changelog
v.57b
-changed rear flank attack mechanics
-spawning is discontinued upon worm death
-all worms now spawn
-fixed spire property glitch causing it to die early in the game
v.57
-resized supply depot graphics to fit the pass better, incr. hp from 800 to 1000
-autoturret tweaked to increase attack speed 400%, decrease damage from 8 to 2, range increase from 6 to 7.5
-supply depot in the rear is now neutral property
-added portraits to mark events
-event at 3 minutes --> mutalisks
-reworked experience gain
-rudimentary ability system utilizing current abilities (just unlocked at start)
v.55b
-modified some doodads
-fixed forward command having energy instead of shield
v.55
-siege tank range increased from 13 to 15, minimum ranged increased from 2 to 5
-siege tank damage increased from 60 to 80
-siege tank splash damage reworked to make it more impact-centered with larger radius
-marine range decreased 40%
-worms now spawn units
-modified startup unit positioning
-decorated with better doodads
-tank range increased from 7 to 10
-tank attack speed doubled
-tank damage decreased from 15 to 7
-planetary fortress renamed Forward Commandpost
-forward commandpost damage increased from 40 to 60
-forward command post now has shields maxed at 750.
v.5
-entered beta
-roach warren death trigger fixed
-massively upgraded storyline
-extended gameplay
-ramped up difficulty a lot
-special events at 5 and 10 minutes
-map is larger
-captain is now colonel
-colonel chen is a hero unit
-supplies are no longer necessary
-changed colonel chen max energy to 500 from 550, energy regen from 1 to 2
-colonel chen can now place turrets
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v.35b
-added roach warren
-created roach spawn
-300second wave updated with roaches
-texts now display properly
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v.35
-increased supply limit
-fixed cruiser requirements
-added nuke capabilities
-increased sight range of capt. chen
-made game significantly harder once 300 second mark passes
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nydus worms may keep spawning units after death
it says "build banshee and build medivac" in starport but they actually refer to banshee and battlecruiser. 250-bcruser, 150-banshee
arming nuke may cause lag
5-minute wave may cause lag
ability system may be glitchy