Pass Defense v.55b

Details

  • Filename
    PassDefenseBETA.SC2Map
  • Uploaded by
  • Uploaded
    May 3, 2010
  • Size
    79.40 KB
  • Downloads
    480
  • MD5
    f126945ff7ca849d9f085c3d8dd8e281

Changelog

v.55b
-modified some doodads
-fixed forward command having energy instead of shield
v.55
-siege tank range increased from 13 to 15, minimum ranged increased from 2 to 5
-siege tank damage increased from 60 to 80
-siege tank splash damage reworked to make it more impact-centered with larger radius
-marine range decreased 40%
-worms now spawn units
-modified startup unit positioning
-decorated with better doodads
-tank range increased from 7 to 10
-tank attack speed doubled
-tank damage decreased from 15 to 7
-planetary fortress renamed Forward Commandpost
-forward commandpost damage increased from 40 to 60
-forward command post now has shields maxed at 750.

v.5
-entered beta
-roach warren death trigger fixed
-massively upgraded storyline
-extended gameplay
-ramped up difficulty a lot
-special events at 5 and 10 minutes
-map is larger
-captain is now colonel
-colonel chen is a hero unit
-supplies are no longer necessary
-changed colonel chen max energy to 500 from 550, energy regen from 1 to 2
-colonel chen can now place turrets

==========
v.35b
-added roach warren
-created roach spawn
-300second wave updated with roaches
-texts now display properly
==========
v.35
-increased supply limit
-fixed cruiser requirements
-added nuke capabilities
-increased sight range of capt. chen
-made game significantly harder once 300 second mark passes
=========

nydus worms will keep spawning units after death
it says "build banshee and build medivac" in starport but they actually refer to banshee and battlecruiser. 250-bcruser, 150-banshee
arming nuke may cause lag
5-minute wave may cause lag