This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
@Fugee22: Tier 2 is still not balanced, its very rough in the beginning for new players and WAY to easy about 1/2 way through. Though due to the cost increase from tier 2 to tier 3 atm, you kind of need it to be that easy. This is assuming tier 3 beginning will be as rough as tier 2.
@SkyHawkMkIV: Bad strategy most likely, a few hints/tips to help ya out. Make sure you are saving cash from at least wave 8+, basically your building and production should be done by that wave. Upgrade only 2 or 3 bunkers to super bunkers if you are strapped for cash. Upgrade your armor to level 1 at the Armory. Trade in your units for Reapers at the command tower and produce as many, to feel your super bunkers, as possible.
@subram: Should let the author know what region you are in. In the US region it is normally top 5 on the join list.
Every time I play, my teammates and I get outright flattened at the beginning of Tier 2. Is this by design or just bad strategy on my/my teammates part?
Question: Force Field doesn't seem to reduce incoming damage, least not by 80%. Does the effect reduce the damage before or after the armor mod is taken into account?
Hey guys, sorry I haven't been responding in this thread for a while. Been kinda crazy with the release of the game and all.
Some glitches have popped up, and I've fixed many of them, like the reaper taking 2 slots etc. Tier 3 is still a work in progress, so dont expect any of that stuff to work just yet.
I am gonna be using alot of campaign buildings and effects to make the game look and feel nicer, but it is gonna take some time. Looking forward to it!
Also, for you guys not playing in the US, are you able to play this online? The version uploaded here is way out of date, but are you guys able to play the updated one online?
I'm going to be overhauling this page soon to reflect the changes I've made to the map. Soon.
When upgrading from the Siege Factory to the Citadel, the building vanishes and you can only get upgrades from it if you had it selected during the upgrade. After you click away, the building is 100% gone.
In addition, the Immortal "freeze bubble" isn't working at all when the immortal is in a bunker.
Cant wait to see what new things Rainmaker will do with the retail copy. About an hour into it and there are so many unique buildings and units. My most anticipated custom game to play for retail
@kingofundead, I'm not sure what you are talking about, I have uploaded a localized version.
Imo eu release after we got the localization fixed, cause it rly is so annoying, and makes game much harder for new players.
I have hosted the version found here on European servers, the latest version would be appreciated though..
@Fugee22: Tier 2 is still not balanced, its very rough in the beginning for new players and WAY to easy about 1/2 way through. Though due to the cost increase from tier 2 to tier 3 atm, you kind of need it to be that easy. This is assuming tier 3 beginning will be as rough as tier 2.
@SkyHawkMkIV: Bad strategy most likely, a few hints/tips to help ya out. Make sure you are saving cash from at least wave 8+, basically your building and production should be done by that wave. Upgrade only 2 or 3 bunkers to super bunkers if you are strapped for cash. Upgrade your armor to level 1 at the Armory. Trade in your units for Reapers at the command tower and produce as many, to feel your super bunkers, as possible.
@subram: Should let the author know what region you are in. In the US region it is normally top 5 on the join list.
Need tier 3 immediately, any plans on making thors able to enter bunkers?
Every time I play, my teammates and I get outright flattened at the beginning of Tier 2. Is this by design or just bad strategy on my/my teammates part?
nice, map how to play this online ?
Question: Force Field doesn't seem to reduce incoming damage, least not by 80%. Does the effect reduce the damage before or after the armor mod is taken into account?
Excellent map, just got done playing through tier 1 and 2 and then lasting until 27:10:00 on tier 3, can't wait till you complete tier 3 all the way.
Well i could release the map again on Eu, but ppl rly dont like the fact that no localization ;/
Hey guys, sorry I haven't been responding in this thread for a while. Been kinda crazy with the release of the game and all.
Some glitches have popped up, and I've fixed many of them, like the reaper taking 2 slots etc. Tier 3 is still a work in progress, so dont expect any of that stuff to work just yet.
I am gonna be using alot of campaign buildings and effects to make the game look and feel nicer, but it is gonna take some time. Looking forward to it!
Also, for you guys not playing in the US, are you able to play this online? The version uploaded here is way out of date, but are you guys able to play the updated one online?
I'm going to be overhauling this page soon to reflect the changes I've made to the map. Soon.
Nerf to them i believe :p
just played version .3 and got to tier 2 and found out reapers now take up 2 bunker slots. what's up with this?
let me see it
I've hit a bug, not sure if you already fixed it.
When upgrading from the Siege Factory to the Citadel, the building vanishes and you can only get upgrades from it if you had it selected during the upgrade. After you click away, the building is 100% gone.
In addition, the Immortal "freeze bubble" isn't working at all when the immortal is in a bunker.
how do we play this new updated version 6 on the the retail starcraft 2? i cant seem to install it.
When we get update?
Cant wait to see what new things Rainmaker will do with the retail copy. About an hour into it and there are so many unique buildings and units. My most anticipated custom game to play for retail
ITS SC2 BABY! hows map currently ;)?
Yes, you're right. I've fixed it on my local version, it'll be in the next update!