Changelog

Overrun!! Changelog

Version .09

New loading screen.
New Tier 3 units: All abilities and upgrades work as intended.
Diamondback: Replaced Tamed Roach. Debuffer unit.
Predator: Replaced Dark Templar. Melee stealth unit.
Thor: Completely redesigned.
Science Vessel: Replace Hospice. Flying support unit.
Viking: Replaced High Templar. Specialist unit.
Stalker: Increased range to 7.
Stalker – Surge: No longer works on bosses.
Missile Turret: Increased base range to 7.
Level 19 – Hunter Killer: Fixed the amount of bounty given during an Overdrive.
Level 20: Drop pods no longer die prematurely.

Version .08

Air enemies will no longer initially seek anti-air targets.
Salvage: Return does not include any upgrades.
SCV – Personal Recall: Cooldown reduced to 10 seconds.
Overdrive – Missile Barrage: Rebalanced to be more effective on levels 8 and 9.
Firebat: Damage increased to 22 (up from 21).
Firebat – Scorching Mirage: No longer works on tier 2 enemies.
Reaper: Damage decreased to 27 (down from 35).
Reaper: Weapon period reduced to .7 (down from .86).
Reaper: Damage upgrade amount reduced to 5 (down from 6).
Immortal – Rift Missiles: Targets cannot be rifted for 6 seconds after already being rifted (up from 4 seconds).
Infested Marines: Can no longer be healed.
Siege Tank: Range reduced by 1.
Siege Tank – Launch Accelerometer: Range requirement decreased to 9 (down from 10).
Medivac – Heal: Heal rate decreased to 3 health per second (down from 5).
Medivac – Fortification: Armor bonus and upgraded debuff decreased to 1 (down from 2).
Missile Turret: Damage increased to 190 (up from 175).
Missile Turret: Damage upgrades increased to 45 each (up from 35, 25 was a typo).
Armory: Now regenerates health.
Level 2 – Broodling: Health increased by 5.
Level 5 – Queen: Health increased by 15.
Level 5 – Queen: Speed increased by .5.
Level 8 – Infestor: Health increased by 15.
Level 9 – Super Drone: Changed to Zealot.
Level 9 – Super Drone: Health increased by 35.
Level 10 – Nydus Worm: Armor decreased by 5.
Level 11-19 – Zergling: Decreased periodic damage gain by .5.
Level 13 – MULE: Changed to Infested Terran.
Level 15 – Viking: Changed to Feederling.
Level 17 – High Templar: Health decreased by 50.
Level 17 – Baneling: Health decreased by 100.
Level 19 – Marauder: Health decreased by 25.
Level 19 – Marauder: Changed to Hunter Killer.
Level 19 – Banshee: Health decreased by 25.
Level 19 – Banshee: Changed to Scout.
Level 20 – Overlord: Replaced with a new boss with completely new mechanics.
Rally point typo fixed.


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