Locates all possible expansion spots for scouting/expansion purposes.
Marks locations as enemy/friendly once any unit spots a town hall nearby
Marks locations as ground or air accessible.
Marks 1st town discovered for a player as their Main. All others as Expansion.
TODO
Mark town as neutral again when a town hall is destroyed.
Include additional info on towns - such as resources left, peons, defensive structures
Deal with the possibility of floating command centers.
Create various access functions for quickly returning data about known town locations.
Mark player's towns as friendly.
Develop system of placing scouts for intel and gathering info from them. Use the right scout for the job.
Determine travel time to & from various locations for attack coordination.
Use Overlords to generate creep at expansion locations to block non-Zerg construction. This feature may need to be modified or disabled for allied matches with non-Zerg.
WISHLIST
Historical data
Was a town ever here? Enemy or friendly?
Last time scouted
Last time attacked
When was this town found
Projected time till resource exhaustion at this site.
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