Noir : Evolution
Noir : Evolution
Set 4 months after the final event of Noir : Automata.
The Purifiers war is now over, the last of the Purifiers are either destroyed or soon will be.
The three race now begin rebuilding their home and their cities.
Deep in the Theta Quadrant , where planet Zerus home of the Primal Zerg lies.
Inside long abandoned Moebius facility where they used to gather fresh specimen to further improve their Hybrids program.
Inside one of the hybrid chambers long thought dead, life begin to flickers.
This is my 4th [fourth] Starcraft II custom campaign project. Unlike the previous Noir where the campaign was done as a series of Flashback [meaning one map you are in the present, the next in the past], in this campaign you will play in a straight timeline.
Features
- Take command of A.C.C representative to maintain law and order on Planet Zerus.
- 6 Missions with different terrain and environment. Divided into 1 macro and 5 micro.
- 2 Cinematic maps around 10 minutes.
- Boss Battle for micro missions [no boss battle for macro missions].
- Custom models from fellow mapster (see credits section for more info).
Missions
- Mission Launcher [Release]
- Prologue - Back in the Saddle [Release]
- Memoir : Queen of Blades [Release]
- 01 Enemy Unknown [Release]
- 02 What Lies Beneath [Release]
- 03 Graveyard of Memories [Release]
- 04 The Gauntlet [Release]
- Memory : Alexei Stukov [Release]
- Epilogue - Dark Destiny [Release]
Missions Preview
For those wish to see the preview can go here :
Missions Preview - Noir : Evolution
How to Play
For those having trouble, Hockleberry made a step by step tutorial on how to, get it here :
Requirement
- StarCraft II Legacy of the Void.
- Campaign Maps, Mods and Launcher File.
- Don't forget to turn subtitle and TIPS on.
Forum Feedback
Find it too easy or too difficult, have something that you like / don't like?.
Or perhaps you find an error / bug that I might have missed out.
Or simply just wants to talk about it?
- Forum Feedback
- Discord Channel [Discontinue on the 1st of September 2021]
Custom campaign in Russian
For those interested to play the custom campaign in Russian
Custom Campaign Initiative
What is the Custom Campaign Initiative?
StarCraft 2 model creators
- Alleyvipersc2
- WingedArchon
- Hammer107
- kkangtemplar and Taylor Mouse
- GhostNova and SoulFilcher
- Thrikodias
- DaveSpectre
- Cacho56
StarCraft 2 icon creators
StarCraft 2 custom campaign authors
Mission Update
Whats new ?
- Mission 01. Fix Kaiser's custom portrait that was missing in some banters, now properly shows his portrait.
- Mission 02. Fix Zarak's custom portrait, now properly shows his portrait.
- Mission 02. Remove the lift off ability for command center and barracks completely, before player can bug out the lift off by abusing cancel command.
- Mission 02. Add new banter just before micro part begin.
- Mission 04. Previous version R.A.I is bugged out and playable during boss fight. It is fix now.
- Mission 04. Fix Stukov's attack animation [check out the 8 secs video].
No change to other missions.
Thanks to Kukusik @ discord for the bug report.
Mission 2 feels like you want to survive until you get seige tanks, then you just win.
There's a upgrade in the factory with no image but you can research it, no clue what it does
Find it too easy or too difficult, have something that you like / don't like?.
Or perhaps you find an error / bug that I might have missed out.
Or simply just wants to talk about it? Head directly to :
The Forum
Hi. I played mission 0 and have a few suggestions:
Dominion mines in mission 0 should not damage friendly units. Not realizing mines are there could seriously cause some hurt.
Don't move the camera to reveal the bonus rocks. I was trying to aggro an abberation back to the high ground and found I could no longer move the camera to retreat my units
There seems to be a music issue when breaking the first rocks? pretty sure I heard two sets of tunes.
Did uhh, jayborino/deltron give you permission to use their likenesses? Advertising your previous campaign using well-known names is kinda weird, to say the least.
No complaints about mission 1
In reply to TChosenOne:
no, but the temporary forced-move of the camera can mess up players in combat
In reply to VastanX: