Noir : Ascension
Noir : Ascension
Set 3 months after the final event of [Noir:Automata]
With Highlord Alarak death on the first year of the Purifiers War,
First ascendant Ji'nara ascend the throne and became Highlord.
At that time, the Tal'darim employ many Terran's mercenaries.
Resulting culture exchange and even absorption.
On the second Year of the war, Ji'nara's First ascendant Ru'waka betray her.
Left her to die in the hand of the Purifiers's Titans.
Not long after, Ru'waka ascend the throne and became Highlord.
3 months passed since the final event of Noir : Automata.
Bay Ar, once a proud warrior of the Tal'darim.
Upon announcement that the war is over, for unknown reason decide to left the A.C.C.
Destination ? The Tal'darim new Homeworld.
This is my 5th [fifth] Starcraft II custom campaign project. Unlike the previous Noir where the campaign was very heavy on micro mission, current campaign will be divided equally between macro and micro missions.
Features
- Take command of Bay Ar and the Tal'darim forces.
- 6 Missions with different terrain and environment. Divided into 3 macro and 3 micro.
- 1 Cinematic maps around 10 minutes.
- Boss Battle for micro missions [no boss battle for macro missions].
- Custom models from fellow mapster (see credits section for more info).
Missions
- Mission Launcher [Release]
- Cinematic - Forbidden Truth [Release]
- 00 Prologue - Homecoming [Release]
- 01 Departure [Release]
- 02 Path of Ascension [Release]
- 03 Rak'shir ! [Release]
- 04 Highway to Hell [Release]
- 05 Epilogue - Lingering Truth [Release]
Missions Preview
For those wish to see the preview can go here :
Missions Preview - Noir : Ascension
How to Play
For those having trouble, Hockleberry made a step by step tutorial on how to, get it here :
Requirement
- StarCraft II Legacy of the Void.
- Campaign Mods File.
- Campaign Map Files.
- Don't forget to turn subtitle and TIPS on.
Forum Feedback
Find it too easy or too difficult?
Have ideas that could further improve the campaign?
Or perhaps you'd like to report an error / bug that I might have missed out.
Or simply just wants to talk about it.
- Forum Feedback
- Discord Channel [Discontinue on the 1st of September 2021]
Custom campaign in Russian
For those interested to play the custom campaign in Russian
Custom Campaign Initiative
What is the Custom Campaign Initiative?
StarCraft 2 model creators
StarCraft 2 icon creators
StarCraft 2 custom campaign authors :
Starcraft 2 Youtubers :
Played all your ascension campaign and i see a signifiant improvement comparing to previous noir campaigns.
i appreciate you added more base building missions. for my taste i prefer a campaign to have 60% base building missions and 40% to play with heroes(micro missions i think they are called) and have boss battles.
I appreciate the difficulty its not hard and is actually easier than noir evolution campaign.
i recommend on future, more signifiant secondary objectives and maybe upgrades between missions to influence the next battle. And please make the missions a bit easier rather than very hard. i am a veteran player, i played over 20 custom campaigns, i know all the tricks in the game, but still i prefer to play chill, otherwise i will stress myself out :)
anyway thanks for the cool content
Well, after speaking with WingedArchon.
I will be pulling down the epilogue.
Will be making A.I adjustment, etc.
But the most important, the Volcron / Ru'waka connection and interpretation with the TimeSplitters campaign.
And possible, adding ending [B] lind loyalty that was scraped 2 years ago.
Current ending is [A] ffirm Resolve.
This is ending cinematic for Mission 02 : Path of Ascension.
It seems there are bugs in the triggers for ending cinematic.
I've received report that it took 10 minutes of utter darkness before the cinematic finally play.
But, I've also received report that stopping unit and research production just before the cinematic will allow the cinematic to play without delay.
But, there are also report that killing the ascendants in particular order will fix the bug.
At any case.
I will hit the editor to try to fix the bug, alternatively I will try to separate the ending cinematic from the mission.
For now, for those the experienced the bug, here is a video of the Ending.
Well after almost a week [well not a week, more like 1-2 hours a day for 7 days] trying to fix the crash I will have to conclude that it is un-fixable.
With that said I will revamp the Prologue into a micro map with a boss fight.
Received feedbacks that there are game breaking bugs in ascension makro map[s], the micro map[s] is fine.
I downloaded the maps and tested the Prologue and it is true [haven't try other maps yet].
Which I found strange, since many player like VastanX and WingedArchon and many others already played them and they worked just fine.
The only explanation I could think of is that blizzard patch broke the custom campaign triggering game again.
I will pull down the Prologue to try to fix the bug, while continue testing other maps.
If other maps also have the game breaking bugs I will pull them down as well.
Hmm... first with Automata, which is kinda sorta terran kinda sorta not
Then... second with evolution, which is kinda sorta zerg, kinda sorta zerg with some not zerg, a little
Lastly.... third with this, Ascension, which is protoss with not protoss with protoss....
Blizzard sets the standards for the order of which race gets campaigns #confirmed
Started back in SC1 and I never bat an eye, now we are in SC2 with custom campaigns and now I overreact.
Good work though, this is good stuff the Noir trilogy is.
In reply to EDHRIANO:
In reply to VarientTFoR:
Indeed supposed to take place after evolution.
And you are right, evolution only half way through .
I am currently mapping the next map of evolution.
If all acording to plan should be able to upload it next week.
Find it too easy or too difficult?
Have ideas that could further improve the campaign?
Or perhaps you find an error / bug that I might have missed out.
Or simply just wants to talk about it? Head directly to :
THE FORUM