Every player generates 6 minerals and 1 vespene per second
The reward for making a kill is /4 the mineral and /8 vespene cost of the killed unit.
Number of units in the middle/beside Xel'Naga tower /4 as a reward for holding the Tower each second.
Supports 2-8 players (it's better with more)
Pop cap is limited at 20
Can construct almost all biological units from Terran, Protos, Zerg
Build/Research speed 2.0 seconds
Some units can research their own techs (marine, zergling, zealot, maurauder, ghost)
Command centres cannot lift off or build SCVs, but do autoheal for 2.0 life per second
Some units have been modified for balance (marine, high templar, observer, overseer and mercenaries)
Updated Version (4.2)
map size reduced to be the same as the map boundries. (smaller filesize)
map changed to benefit players 5-8, so they are as close to the action as player 1-4.
6 minerals, 2 vespene per second (+1 vespene)
kill reward 50% minerals 25% vespene (+25/12.5%)
middle reward changed from being proportionate to the number of units there, to the amount of time spent holding it and the amount of players on the map.
predator and broodlord avaliable for purchase
command centres regenerate 1 health (-1)
reapers cost 2 population (+1)
high templars have psi storm immediately
ghosts can cloak immediately like spectres
dark templars can warp an archon
banelings cost balanced at 75 minerals, 25 gas (+25 minerals)
roaches can hide/regen by using burrow, the option has also been removed from other zerg unit's UIs.
warpigs, devil dogs and hammer securities now are x4 expensive/stronger than their parent units.