Nexus Word Wars
Protect your team Nexus and defeat the other team in a different way.
This map has been published on US and EU!
- 5,000 different words per week!
Official Thread:
http://forums.sc2mapster.com/resources/project-workplace/12544-nexus-word-wars-official-thread/
seems the map has died either way :( The game never fills, and it doesn't seem to get developed...
Damn it, this was my most favorite typing trainer!!! I hope someone takes up redeveloping it... Would be really sad to see it go.
its back!! tell your friends and their friends to play it!! put it back to the top!! wohoo!
Get this map unbanned. :( I enjoyed this game.
Nexus Word Wars was banned from Battle.net due to the word "dyke" http://forums.sc2mapster.com/general/general-chat/13394-nexus-word-wars-was-banned/
Nexus Word Wars has a new face!
The map got new cool upgrades, such as +5,000 words/week, +Items, and +Replays.
:)
Ferroquet, I will see the problem with the Warpgate hotkey. Also, I took all the english words from a dictionary. The mispelled words are old versions of the word (since it was a very old dictionary). Please, tell me the right spelling and I will fix all of them. About the unit's balance, I plan to change some small things in the next version today.
Terrific game - played several rounds of it today and got it to page one on US.
Issues I encountered:
- Building the warp gate toggles the show/hide terrain on the minimap, for some reason. (I'll try to reproduce this so I know it isn't a problem on my end - you know how this game is with accidentally jamming hotkeys everywhere.)
- It would be really beneficial if sending units and building upgrades were on two separate command cards, rather than having the unit-sending be on a submenu (maybe add an invulnerable upgrade building?). People are going to spam units anyway once they've mastered the hotkeys, but right now, sending one unit on command card 2 kicks you out of the submenu right back to command card 1, and it feels a bit unintuitive.
- I think the word list could use some proofreading. Sure, people are just typing sequences of letters they see, but it is a little irritating when the words are misspelled English words and one has a natural inclination to spell it correctly. I don't know how you store the word list, but I'm willing to help out with this if you don't have the patience for it, and if it's something that can be outsourced to someone else.
- The Colossus (purportedly the hardest math problem) seems underpowered for its cost... it's multiplication, yes, but because the factors only go up to 11 (from what I've seen) it just depends on memory recall instead of actually performing the operations, like you have to when you're doing 2-digit subtraction. Maybe it's just me, though, and maybe other people find 2-digit addition/subtraction easier than simple multiplication. For my part, I would suggest switching them around.
At any rate, this is a really great game, and I hope it manages to stick around in the top few pages for a long time to come.
zeldarules28, I made it. http://forums.sc2mapster.com/resources/project-workplace/12544-nexus-word-wars-official-thread/
Can you make a forum thread for this map?
Clord, Ironically I also got idea to make a card game map exactly like yours.
This game is fucking peristeronic!
Ironically I got idea somewhat like this too, type names of incoming units before they reach to bottom area.
I would love to see nexus word wars kick nexus wars right off the #1 spot. In honor of debates... (sniffle....that map was so fun!)
An idea to use the word system, with a map with computers controlling them, is:
Nexus Orbital Wars
The goal of Nexus Orbital Wars is the same as with nexus wars, destroy the other team's nexus, but the difference between the word and normal nexus wars are quite different.
Orbital - You are able to drop building and units and design a base using resources. The computer processes everything.
The game is suppose to be melee oriented, so the computers do build and control units.
The Computer cannot build structures, so you drop it in for them to use. There will be a priority function that players can set onto buildings (votes a structure to be important, by a value, the higher the value the more important to build). Muliple workers can build the structures, with the highest priority structure being built at the fastest speed with the most worker division.
Other than building, you can also set a % for worker division, which allows you to divert your team to more on resources, or more on building structures.
That's only an example of "remote" control warfare, except you have literally no direct control, just indirect (meaning you can't choose what unit to spawn, it depends on the research and "priorities" set into the unit division).
Yaos01, the map is a word war between Nexus. How is that suppose to be called!? However, it is completly different from that other map called "Nexus Wars."