- 6 more rounds (I want the first 6 aimed to be balanced the other 6 more toward fun, still possible instances) for Round robin mode
- AI (pretty simple, mainly so casters won't just walk to there death)
- finding out how to have 16 players
[done] - wait before starting a round (for hot keying unit's)
- improving the vote systeem (seeing invisible units, no winner)
[done] - choosing race
- draft mode (mixed armies just for fun)
- 6 more rounds (I want the first 6 aimed to be balanced the other 6 more toward fun, still possible instances) for Round robin mode
- AI (pretty simple, mainly so casters won't just walk to there death)
- finding out how to have 16 players
[done] - wait before starting a round (for hot keying unit's)
- improving the vote systeem (seeing invisible units, no winner)
[done] - choosing race
- draft mode (mixed armies just for fun)
current matchups:
1st
marine, merauder
zergling, baneling
zealot, sentry
2nd
marine, merauder, ghost
roach, zergling
zealot, sentry, stalker
3e
siege tank, hellion, marine, medivac, viking
zergling, roach, hydralisk
zealot, immortal, stalker, sentry
4th
marine, ghost, thor
zergling, hydralisk, infester
colosus, sentry, stalker
5th
battlecruiser, viking
mutalisk, corupter
phoenix, void ray
6th
marine, marauder, siege tank, hellion, medivac
zegling, infestor, hydralisk, ultralisk
stalker, sentry, high templar, zealot
13th
marine, merauder, ghost, raven, medivac
hydralisk, baneling, investor, oversear, roach
zealot, sentry, stalker, observer, dark templar, high templar
14th
marine, thor, siege tank, reeper
hydralisk, infester, roach
zealot, sentry, colosus, pheunix, immortal
15th
marine, ghost, medivac, marauder, viking, siege tank
mutalisk, broad lord, zergling, hydralisk, roach
zealot, sentry, high templar, stalker, carryer
some fun things that can be implemented?
defensive structures? workers, scan(!)