Maul's Tower Defense: Spiral v1.45
Features:
- 1 to 6 players
- 3 Difficulty settings: Easy, Normal and Hard NEW
- Difficulty scales to the amount of players
- 17 levels
- 3 bosses
- 7 types of defense NEW
- 5 upgrade types NEW
Train MULEs and upgrades from your Star Base, Use your SCV to build towers and mine extra minerals. SCVs can Blink to each platform. Level difficulty increases from normal to insane.
Music by Loopmaster and Thomas
@Dreathean:
- Still working on a way to fix this
- MULEs have changed to only bring back 3 minerals, though the whole system has changed
- Bosses have been fixed and are quite tough
- I've experienced all kind of bugs with kill rewards but now I've set it to the number of players only
@Oblivion590
Yes I've re-enabled the lag prevention trigger but I'm still experiencing problems with a player leaves the game but I'm hoping to of fixed this in v1.06. Fingers crossed but nothing seems to stop the lag
I don't know if you've fixed the lag issue in today's version, but the problem is that you have too many units spawned. But wait, you think, other tower defense maps have spawned thousands of units, too! The problem is that dead units are NOT removed from memory.
Solution: You need to create a trigger on unit death that removes it from the game after a few seconds (basically long enough that it doesn't interrupt death animations).
Edit: I see that in v1.05 you have turned on your instant remove unit trigger. You can retain the death animations by inserting a general wait time between trigger start and unit removal. You already do this in your initialization, so I'm sure you know how: General - Wait. You already have an on unit death trigger for kill resources, so you should probably put this stuff at the end of that trigger, instead.
P.S. Suggestion: Increase the time at the start of the game before the waves start spawning. New players need at least 30 seconds to figure out what the heck they're doing.
Yeah beat it but at the end its totally lagged to less then 1 fps makes it unplayable
Hi, on my first game we won, and don't quite recall what difficulty I was on. However, this is what I have to say as far as constructive feedback.