Marine Arena (Update 0.9.75)

Details

  • Filename
    Marine_Arena_v0.9.75.SC2Map
  • Uploaded by
  • Uploaded
    May 28, 2010
  • Size
    236.73 KB
  • Downloads
    413
  • MD5
    075c9de43f3cd1218671d10db72d41e4

Changelog

0.9.75 Changelog

ASK ME PERMISSION BEFORE PUBLISHING/EDITING MY MAP PLEASE! TO ALL THE NON-CRAYON AUTHORS WHO PUBLISHED MY MAP, NEXT TIME ASK ME, ESPECIALLY THE v1,0. VERSION 1.0 MEANS ITS FINISHED, M.A. IS NOT FINISHED.

-Did a bit of terrain tweaking to make everything look a little more neater
-Added a new set of Mercs: Mutalisk, Viking, Void Ray
-Did more balancing with the Mercs
-Added in a Custom Map Image for the Custom Games list
-Adjusted the description
-adjusted some bounty
-Fixed inactive player spawning (I think)
-Adjusted the health and damage of some units and structures
-Removed the Mercenary Compound Ramps, these created less room for units to spawn, and if you allowed them to spawn long enough your units could start spawing on the hill by the tower. Its now fixed and level with the rest of the base.
-Moved around some of the spawning points
-Fixed PF upgrades/mercs, some didnt work or werent there.
-Various other small tweaks and fixes
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0.9.5+ Changelog
-Fixed a bug with Yellow spawning Purple Marauders
-Fixed a bug with high templars, you can morph 2 HTs together into an archon for 2 gas, and when the archon dies you get 3 back. Fixed so now you can only buy 1 HT, and in order to morph you must morph it with a DT.
-Edited the Leaderboard.
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0.9.5 Changelog
-New Terrain layout
-Mercs now can have upgraded Health
-Made Heroes Stronger and have more health
-Added more hero abilities
-Added in the High Templar Hero (Spellcaster hero) that can morph with another templar or DT into an Archon
-Merc Compounds are now more easily defended
-Added a third defensive structure instead of just the two
-Snipe now does 1000 damage
-Merc starting armor increased
-Periodic 10 minutes of game time = 250 minerals for all players
-Fixed problem where when one player drops/leaves, his teammate can control/use his money to fast tech his troops, now when players quit or drop, they lose their spawning
-Other minor fixes and tweaks.
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0.9.25+ Changelog
-Fixed Greens spawning not stopping
-Fixed Orange's Spawning when Greens CC dies
-Doubled the cost for upgrades to marines, balancing them so you're more likely to purchase Mercs and Heroes
-Added in the Planetary Fortress Morph
-A few other Balancing Issues
-All players are locked to their specific colors and teams, fixing problems with players being incorrect colors/locations/teams
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0.9.25 Changelog
-Fixed game variant issue
-Fixed currupt map loading on 0.9.1
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0.9.1 Changelog
-Fixed Players 7/8 Team status
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0.9 Changelog
-Added Players 7/8 - All players are now Playable
-Reduced Xel'naga Tower's sight radius
-Added vision blockers for the trees, so players must go down the enemies ramp to see their Merc Buildings

-Crayon.fdsfgs (Crayon)

(This map is nearing completion, roughly 90% finished. All that needs to be done now is some balancing tweaking, and adding in a few more mercs/heroes and upon launch I will add in the actual Hero unit with shops and inventories.)

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If you would like to help me add things to this map, or have any cool ideas, or you would like to create your own version of this map using mine as a Base, send me a PM.
Remember, if you edit, give me credit.
Dont steal my map, if you want to edit it give me a heads up and credit me on your version.