LorenzTD
Details
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FilenamelorenzTD.SC2Map
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Uploaded by
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UploadedMay 18, 2010
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Size1.47 MB
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Downloads822
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MD58c4088f8e152ffecb4dc4567c7c73639
Changelog
Patch 1.03
Infestor Zerg:
- Now spawn only 1 infested terran instead of 3
Patch 1.02
Game speed increased:
- Player 1 start location changed to closer to the Zerg spawn area
- Players no longer have to wait for bonus Zerg to cross finish line
- More upgradeable towers, higher tower damage
More levels:
- Added 10 more levels
- Added a new Zerg Attacker, the Infested Zerg. Sniper towers are recommended.
- Infested Zerg now spawn in levels 40-59. Explosive Zerg have been moved to the final levels 50-59
Regenerating Zerg:
- regeneration rate increased from 50 to 75 health per second
- no longer count as armored, now count as light
Basic Cannons:
- damage increased. they now deal bonus damage to light
- now upgradeable to level 3
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much
Flame Bunkers:
- renamed to grenade bunkers, and they now shoot grenades
- hotkey changed to G
- damage decreased, but they now deal a LOT more damage to armored
- now upgradeable to level 3
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much
Hellfire Anti-Air Missile Launcher:
- renamed to Hellfire Anti-Air Turret
- hotkey changed to H
- damage decreased, but they now deal a LOT more damage to armored
- now upgradeable to level 2
- higher level towers always deal 20-30% more damage than their lower level equivalents, but do not extend the length of your maze as much
Sniper Tower:
- level 1 tower cost decreased from 300 to 250
Bosses:
- first boss movement speed increased, more befitting his nature as a speedy zergling
- final boss size decreased, movement speed decreased, increased life and shields
Nydus Worm Attacks:
- now spawn exclusively within the player 1 area
- eliminated bug where nydus worms sometimes accidentally blocked the start or end of the path the players have provided for the creeps, causing situations where creeps became blocked
Patch 1.01
Updated tooltip for basic towers to correctly state that they deal 30 damage when upgraded, not 10
Hellfire missile turrets damage reduced from 100, +100 bonus vs armored to +50, +50 vs armored
Endboss health and shields nerfed